Feb
Heroes of Might and Magic III: The Restoration of Erathia 1999
Why it still holds upYou still manage armies, towns and mines on the map and then fight on the hex grid, and those two layers make it worth playing today.
1999 games that still hold up
Games
Feb
Heroes of Might and Magic III: The Restoration of Erathia 1999
Why it still holds upYou still manage armies, towns and mines on the map and then fight on the hex grid, and those two layers make it worth playing today.
Aug 11
System Shock 2 1999
Why it still holds upThe skill system and the atmosphere keep it worth playing now, since you build your character through choices aboard a ship that feels lived in.
Dec 10
Planescape: Torment 1999
Why it still holds upThe writing and the companions are still the reason to play it today, since your stats and what you say keep opening options in conversation.
Sep
Age of Empires II: The Age of Kings 1999
Why it still holds upIts deliberate pace is why it still plays well: it scales so that players of any skill can choose the speed they are comfortable with.
Nov 21
Pokémon Silver Version 1999
Why it still holds upA world that runs on its own clock, with a second full region after the first, is the reason to go back to it now.
Nov
Pokémon Gold Version 1999
Why it still holds upTwo regions on one cartridge keep the adventure going past the first Elite Four, and that is the reason to play it today.
Feb 23
Silent Hill 1999
Why it still holds upWhat you see and hear is limited to a flashlight, a radio and the fog and darkness of the town, and that is why it is worth playing now.
Oct 19
Crash Team Racing 1999
Why it still holds upHandling built around drift and boost timing still gives every lap something to get right today.
Jun 25
Dungeon Keeper 2 1999
Why it still holds upRunning a dungeon as its villain, down to the wages and food of your creatures, still gives it a character of its own today.
Feb 9
Sid Meier's Alpha Centauri 1999
Why it still holds upCustom unit design and several victory paths still give it room to try different strategies today.
Dec 29
Shenmue 1999
Why it still holds upA Yokosuka where characters have their own models, voices and routines, and shops and buses keep schedules, still invites exploring today.
Nov 22
Unreal Tournament 1999
Why it still holds upTwo firing modes on most weapons, bots you can command and mutators that change the rules still give each match room to vary today.
Nov 18
Chrono Cross 1999
Why it still holds upGrowth that comes from bosses instead of grinding, and a stamina bar for each action, still keep every battle worth thinking about today.
Dec 2
Quake III Arena 1999
Why it still holds upWeapons with clear roles and feedback that makes them feel good still give every match a readable rhythm today.
Feb 11
Final Fantasy VIII 1999
Why it still holds upJunction and Draw give deep, customizable character building, and Triple Triad ties into progression, which still makes each build your own today.
Jan 29
Worms Armageddon 1999
Why it still holds upA large arsenal in which each weapon behaves differently still makes every match different today.
Nov
The Longest Journey 1999
Why it still holds upThe slow pace of an adventure still suits clues that come from conversations and places, as each puzzle is a matter of paying attention.
Sep 29
Tony Hawk's Pro Skater 1999
Why it still holds upShort runs with several goals each, and scores you keep trying to beat, still make one more run easy to say yes to today.
Nov 2
Pharaoh 1999
Why it still holds upA city whose every need leads to another still keeps it worth tending today.
Jul
Discworld Noir 1999
Why it still holds upAn investigation still keeps moving without leaving you stuck, as leads are crossed out in a notebook and a missed clue arrives later.
Feb 5
Harvest Moon 64 1999
Why it still holds upSeasons and animals that ask for something every day still give each year a plan to follow today.
Feb
Star Wars: X-Wing Alliance 1999
Why it still holds upCrews you can fill and hangars you return to make each battle more than a single run today.
Apr 19
Jagged Alliance 2 1999
Why it still holds upSquads built around who gets along with whom, and towns you can attack from any side, still make each choice of mercenary a commitment today.
Mar 22
RollerCoaster Tycoon 1999
Why it still holds upCoasters laid one piece at a time, and guests whose needs you have to place for, still let you build a park to your own plan today.
Jul 14
Ogre Battle 64: Person of Lordly Caliber 1999
Why it still holds upLeading an army where how you win is counted as well as whether you win still makes each march a decision today.
Dec
Virtua Tennis 1999
Why it still holds upA joystick and buttons, and a ranking to climb, still make a game of tennis easy to pick up today.
Aug 27
Command & Conquer: Tiberian Sun 1999
Why it still holds upTiberium gives the struggle a single focus, which keeps the tension high for anyone who plays today.
Sep 1
Fire Emblem: Thracia 776 1999
Why it still holds upScouting is still part of the tactics, with fog that hides the map until a unit advances.
Dec 2
The Legend of Dragoon 1999
Why it still holds upEach attack is still an act of timing, in a battle that asks for a command at the right moment.
Jan 21
Super Smash Bros. 1999
Why it still holds upKnocking a rival off the stage, rather than wearing down a bar, still shapes how every match unfolds.
Dec 11
Gran Turismo 2 1999
Why it still holds upNearly 650 cars and 27 tracks, from road courses to rally stages, still give a career of licenses and trophies a long road to follow today.
Sep 28
Homeworld 1999
Why it still holds upA fleet that has to last the whole campaign, moving in three dimensions, still makes every battle in space worth planning today.
Dec 16
Harvest Moon: Back to Nature 1999
Why it still holds upIf you come to it now, expect a farm that turns energy that runs out and weather that can wreck a crop into a small plan each day.
Jun 8
Might and Magic VII: For Blood and Honor 1999
Why it still holds upToday, classes that cap each skill make the party you choose shape what it can become.
May 12
Street Fighter III: 3rd Strike 1999
Why it still holds upYou still play defense and not just sit through it, because parries need exact timing, even in guard stun.
Dec 22
Valkyrie Profile 1999
Why it still holds upEach outing still has two rhythms, platforming through a dungeon and then switching to battle.
Feb 1
SimCity 3000 1999
Why it still holds upA budget that every choice draws on still keeps a city under pressure today.
MechWarrior 3 1999
Why it still holds upA loadout you build yourself, and supplies on bases that can be destroyed, turn every mission into a question of what to carry today.
Sep 2
Front Mission 3 1999
Why it still holds upEvery attack still has a second target, since a mecha's pilot can be hit as well.
Sep 22
Resident Evil 3: Nemesis 1999
Why it still holds upManaging a limited inventory under pressure is a tension that players can still feel.
Jun 25
Outcast 1999
Why it still holds upA world open in any order, where the locals remember how you behave, still leaves the choices to you today.
Little Fighter 2 1999
Why it still holds upA free fighting game for four people around one keyboard is still easy to set up today.
Nov 19
Mobil 1 Rally Championship 1999
Why it still holds upReal British stages on maps without invisible walls make it a different kind of rally game to drive.
Aug 6
Harvest Moon 2 GBC 1999
Why it still holds upA farm won back from weeds, with a village next door, still makes a quiet game of daily chores today.
Sep 22
Tom Clancy's Rainbow Six: Rogue Spear 1999
Why it still holds upPlanning a raid where one bullet is enough still has a pull today.
Oct
Disciples: Sacred Lands 1999
Why it still holds upUnits that gain experience give a strategy game the pull of a role playing one.
May 27
Ace Combat 3: Electrosphere 1999
Why it still holds upFlying that has to manage energy, through a story that branches, still makes it worth playing today.
Nov 19
Gabriel Knight 3: Blood of the Sacred, Blood of the Damned 1999
Why it still holds upChapters that let you do the required actions in any order still leave room to look around.