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Affiliate links: GOG, Fanatical, Green Man Gaming, ININ Games and Amazon
Is it still worth playing?
Mojang's sandbox game for Windows, macOS and Linux, created by Markus Persson and released in 2011 after a public alpha in 2009. You mine and place blocks, craft tools, weapons and armor, and build structures in a world generated from a seed, with biomes and effectively infinite terrain. Portals lead to three dimensions, the Overworld, the Nether and the End. No goal is required, and four modes, Survival with health and hunger, Hardcore with permadeath, Adventure for custom maps and Creative with unlimited resources, let the same world be played in different ways. Because nothing is required of you, a new world is whatever you decide to make of it, and that is what keeps it worth starting now.