Portal 2 2011
Why it still holds upA few simple tools that combine keep producing new puzzles, and the writing and characters carry them, so it still plays well today.
Split-screen games that still hold up
One screen, a second controller, and no looking at the other half
Games
Portal 2 2011
Why it still holds upA few simple tools that combine keep producing new puzzles, and the writing and characters carry them, so it still plays well today.
It Takes Two 2021
Why it still holds upWith a partner it is still worth playing now: the ideas change level after level, and every one of them needs both players.
Mario Kart 8 2014
Why it still holds upVaried track design, with assists so that players of every level can share a race, still makes it work today.
Minecraft: Java Edition 2011
Why it still holds upBecause nothing is required of you, a new world is whatever you decide to make of it, and that is what keeps it worth starting now.
Sonic the Hedgehog 2 1992
Why it still holds upThe reason to go back is level design that rewards speed without giving up exploration.
Halo 3 2007
Why it still holds upCo op for up to four and a map editor for your own multiplayer maps are the reason to play it now.
Call of Duty 4: Modern Warfare 2007
Why it still holds upWhat it still offers is a tight campaign followed by a multiplayer loop of leveling and class building made to be replayed.
Star Wars: Battlefront II 2005
Why it still holds upGround, space and hero battles in one game, and the space battles in particular, are the reason to play it now.
Tony Hawk's Pro Skater 2 2000
Why it still holds upA focused score chase of two minute runs and chained tricks, with parks of your own to build, is still the reason to play it today.
Need for Speed: Most Wanted 2005
Why it still holds upPursuits that keep escalating, and a Blacklist to climb, are the reason to play it now.
GoldenEye 007 1997
Why it still holds upOpen levels with objectives that change by difficulty, plus the multiplayer, still hold it up today.
Perfect Dark 2000
Why it still holds upMissions built on objectives, and a large multiplayer toolkit, still give it more depth than a straight shooter today.
Borderlands 2 2012
Why it still holds upA huge range of guns and builds, shared by friends in co op, still gives it reasons to replay today.
Halo: Reach 2010
Why it still holds upA campaign of large battles, with modes to build and survive in after it, still gives you ways to keep playing today.
Halo 2 2004
Why it still holds upTight controls and weapons that each cost something still carry the campaign today.
Star Fox 64 1997
Why it still holds upRoutes that branch and medals to earn still give a short campaign reasons to replay today.
Diablo 1996
Why it still holds upClick to act real time combat over randomly generated dungeons, built around finding better items, still endures.
Tales of Symphonia 2003
Why it still holds upReal time combat with a shared team gauge and AI party members you can customize is the reason to play it now.
Halo: Combat Evolved 2001
Why it still holds upWith two weapon slots and vehicles you can drive, every weapon you pick up is still a choice that shapes the next fight today.
Katamari Damacy 2004
Why it still holds upOne idea, a sticky ball that grows, drives every stage, so the scale of the rooms keeps changing, and that still keeps it fresh today.
Need for Speed: Underground 2 2004
Why it still holds upAn open city to drive between races, and tuning deep enough to include a dyno, still give it a shape of its own today.
Crash Team Racing 1999
Why it still holds upHandling built around drift and boost timing still gives every lap something to get right today.
Banjo-Tooie 2000
Why it still holds upJiggies unlock new worlds, so backtracking is a major part of the challenge, and a duo that can split up still makes that backtracking its main puzzle today.
Need for Speed: Underground 2003
Why it still holds upWith tuning unlocked through story races and Style Points earned by drifting and shortcuts, the garage and the road still feed each other today.
SSX 3 2003
Why it still holds upOne connected mountain with no loading screens still turns each run into a single long descent today.
Guitar Hero III: Legends of Rock 2007
Why it still holds upStrumming and fretting in time with the notes, with a multiplier that builds on a streak, still makes each song a test of timing today.
Gears of War 2 2008
Why it still holds upCover, a short loadout and a partner still make each firefight a matter of positioning today.
Unreal Tournament 1999
Why it still holds upTwo firing modes on most weapons, bots you can command and mutators that change the rules still give each match room to vary today.
TimeSplitters 2 2002
Why it still holds upSplit screen with bots, sixteen modes and a level builder still make a shared session easy to fill today.
Gran Turismo 4 2004
Why it still holds upOver 700 cars, dozens of driving missions and a crew chief mode that speeds the race up still give you many ways to spend a race today.
Super Smash Bros. for Wii U 2014
Why it still holds upSimple rules, flat stages on request and the controller each player prefers still let any group play together today.
Risk of Rain 2 2020
Why it still holds upPlayed today, the random items keep you coming back: they stack without limit, while the clock keeps pushing you on.
Rock Band 2 2008
Why it still holds upA No Fail mode and Overdrive rescues still let a group of mixed skills share one song today.
Mario Kart: Double Dash!! 2003
Why it still holds upPosition weighted items keep races close, and the pairing system gives many combinations today.
Mario Kart 64 1996
Why it still holds upFour player split screen in Versus and Battle on one console, with items and drift boosts keeping races open, still makes it easy to start a match today.
Burnout 3: Takedown 2004
Why it still holds upAggression that pays for speed still makes every race a risk worth taking today.
Luigi's Mansion 3 2019
Why it still holds upA new theme to search on every floor, with tools that turn searching into small puzzles, still pulls you up the hotel.
Gran Turismo 3: A-Spec 2001
Why it still holds upA progression of races, license tests and championships tied to unlocking cars still gives a career a clear path today.
Sonic the Hedgehog 3 1994
Why it still holds upA second player who flies and swims as Tails shares the same stages, so it is still a game for two.
NBA 2K11 2010
Why it still holds upHistoric games to relive, and a career built attribute by attribute, give each season a goal to chase today.
Tony Hawk's Pro Skater 1999
Why it still holds upShort runs with several goals each, and scores you keep trying to beat, still make one more run easy to say yes to today.
Animal Crossing: New Horizons 2020
Why it still holds upAn island that follows the real seasons and takes the shape you give it is still the reason to come back a little every day.
Super Smash Bros. Brawl 2008
Why it still holds upA damage percentage that decides who flies off, with four control schemes, still makes a match easy to start today.
TimeSplitters: Future Perfect 2005
Why it still holds upWith the campaign, its unlockable modes and a level maker together, there is still far more to play here today than the story alone.
Jurassic Park 1993
Why it still holds upA hunt that makes its biggest dinosaur something to dodge, not to shoot, still gives each level some tension today.
Kirby's Return to Dream Land 2011
Also known as Kirby's Adventure Wii
Why it still holds upFour players can drop in and everyone shares the lives, so it is still easy to pick up with friends or family.
Worms World Party 2001
Why it still holds upA map that every shot reshapes still makes a match with friends lively today.
Rocket League 2015
Why it still holds upFootball played with cars that can fly still gives every match something new to try today.
Starter pack: ten of these, and why each one still plays today