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Is it still worth playing?
You pick one of five agents in a United Nations task force sent to stop a cult on an island off Los Angeles, in a first-person shooter first released as shareware in 1994. Patrols destroy their boat, so the only way forward is to fight into the cult's monastery. Each fight mixes a steady weapon with an explosive one. The pistols and submachine gun never run out of ammunition, and you also carry one missile or magic weapon, most hitting a wide area. The cultists answer with tricks, begging for their lives, playing dead to ambush you, throwing nets or stealing your gun. Begun as a sequel to Wolfenstein 3D, the game runs on an extended version of its engine, so the levels are mazes of square walls full of jump pads, fire jets and crushing walls. Its unpredictable fights are still the reason to play it now, even if those mazes can leave you lost looking for keys.