1990s shooters that still hold up

From cover, from the hip, and from a side-scrolling jet

113 games · page 1 of 3

Games

Super Metroid 1994 Why it still holds upThe world is still the reason to go back today, made to be explored from its silent, empty start.
Half-Life 1998 Why it still holds upThe story told without cutscenes keeps it fresh to play now, and its soldiers still change how a gunfight plays.
System Shock 2 1999 Why it still holds upThe skill system and the atmosphere keep it worth playing now, since you build your character through choices aboard a ship that feels lived in.
GoldenEye 007 1997 Why it still holds upOpen levels with objectives that change by difficulty, plus the multiplayer, still hold it up today.
Doom II: Hell on Earth 1994 Why it still holds upEach map is a place to explore, with its own layout, secrets and mix of enemies, and the three settings give each stretch its own look.
Star Fox 64 1997 Why it still holds upRoutes that branch and medals to earn still give a short campaign reasons to replay today.
Unreal Tournament 1999 Why it still holds upTwo firing modes on most weapons, bots you can command and mutators that change the rules still give each match room to vary today.
Duke Nukem 3D 1996 Why it still holds upEach level is still worth poking around, with routes through ducts and sewers and objects that react when you use them.
Jurassic Park 1993 Why it still holds upA hunt that makes its biggest dinosaur something to dodge, not to shoot, still gives each level some tension today.
Star Fox 1993 Why it still holds upEveryone still becomes a careful flyer, since a clipped obstacle can break a wing off your ship.
Jurassic Park 1993 Why it still holds upPlaying as the raptor still gives the island a second point of view.
RoboCop Versus the Terminator 1994 Why it still holds upIt is still a clean run and gun today, because the controls answer at once and the scenery gives you a reason to keep shooting.
Bucky O'Hare 1992 Why it still holds upThe opening still gives you freedom, with four planets in any order and a team you can switch between.
Alien vs. Predator 1994 Why it still holds upFour fighters who reload in different ways still make the choice of character matter.
MechWarrior 3 1999 Why it still holds upA loadout you build yourself, and supplies on bases that can be destroyed, turn every mission into a question of what to carry today.
Outlaws 1997 Why it still holds upThe hardest level still forces a different style of play.
Liero 1998 Why it still holds upDigging through a map while a rope swings you around is still a good way to settle a duel.
Outcast 1999 Why it still holds upA world open in any order, where the locals remember how you behave, still leaves the choices to you today.
Gunstar Heroes 1993 Why it still holds upStages that switch formats and weapons you can combine are still what keep it varied today.
Turrican 1990 Why it still holds upWide levels that reward exploring over rushing still make it worth a look now.
Wild Guns 1994 Why it still holds upYou still keep moving every second, dodging in the foreground while you shoot into the background.

First person corridors, run and gun side scrollers and cockpits in space all share this page. Many of them are as good with a friend as alone, whether on a split screen, over a network or on the same sofa.

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