DOS first-person shooters that still hold up

First released on DOS

16 games

Games

Doom 1993 Why it still holds upIts level design and its atmosphere are why it is worth playing now: each maze is a place you learn, and the claustrophobic rooms keep the pace fast.
Duke Nukem 3D 1996 Why it still holds upEach level is still worth poking around, with routes through ducts and sewers and objects that react when you use them.
Wing Commander 1990 Why it still holds upA story that bends with your missions and wingmen who can die still make every sortie matter.
Star Wars: X-Wing 1993 Why it still holds upEven now, flying a Rebel fighter with the cockpit in view is a way to take part in the story.
Heretic 1994 Why it still holds upHunting for keys with the Tome of Power ready is still a good way to explore.
Realms of the Haunting 1996 Why it still holds upThe doors still hide a universe behind every one, in a haunted house that is also a shooter.
Shadow Warrior 1997 Why it still holds upVehicles to drive, ladders to climb and a katana or a sticky bomb to choose from still give each level things to try.
Star Wars: Dark Forces 1995 Why it still holds upMissions with their own objectives and puzzles beyond the shooting still give each level a task.
Descent 1995 Why it still holds upThe six degrees still mean there is no up, and the corridor you came down is also a ceiling.

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