Sid Meier's Civilization II cover

Sid Meier's Civilization II 1996

Released
February 1996
Genres
Strategy · Turn-based strategy (TBS)
Platforms
PC · Mac · PlayStation
Developer
MicroProse Software, Inc.
More info

Where to buy

Physical

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Is it still worth playing?

MicroProse's 1996 turn based strategy game for Windows, designed by Brian Reynolds, Douglas Kaufman and Jeff Briggs, later on the Mac and the PlayStation. You play from 4000 BC as one of 21 civilizations or a custom one, on random or premade maps. Compared with the first game it has more units, civilizations, wonders and technologies, an isometric map and better AI. Cities are the engine: they produce food, trade and production and build units, improvements and wonders, while research runs from the ancient to the modern age. Diplomacy and war shape the rest. A game is won by conquest, by spaceship to Alpha Centauri or by surviving to 2020 AD, and mods and scenarios are supported. A full sweep of history, where every city and every advance is your choice, still makes it worth playing today.

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