Jun 1
Indiana Jones and the Fate of Atlantis 1992
Why it still holds upThe three paths give it three routes through one story, which is why it still holds up today, in a tone close to the films.
1992 games that still hold up
Games
Jun 1
Indiana Jones and the Fate of Atlantis 1992
Why it still holds upThe three paths give it three routes through one story, which is why it still holds up today, in a tone close to the films.
Nov 21
Sonic the Hedgehog 2 1992
Why it still holds upThe reason to go back is level design that rewards speed without giving up exploration.
Dec
Dune II: The Building of a Dynasty 1992
Why it still holds upIt was not the first real time strategy game but the archetypal one, which established the format, and the harvest, build and attack loop it set out is still the template later games followed.
Jul
Teenage Mutant Ninja Turtles IV: Turtles in Time 1992
Why it still holds upNon stop co op brawling with distinct characters and varied boss fights still makes it quick to enjoy with a friend today.
Dec
Streets of Rage 2 1992
Why it still holds upCharacters differ in stats and moves, and each enemy has its own recognizable attack pattern, so learning them still pays off today in fast combat that chains jabs, strings and specials.
Nov 21
Sonic the Hedgehog 2 1992
Why it still holds upRings you can win back and acts built around a ride give it a pace of its own, and six hidden emeralds still give a reason to search every act.
Nov
Star Control II 1992
Why it still holds upAn open galaxy, crossed by talking as much as by fighting, still makes each session worth playing today.
Aug 27
Super Mario Kart 1992
Why it still holds upItems and power slides still make every lap a mix of speed and risk today, and the two player modes give you a reason to bring a friend.
Apr 17
Ultima VII: The Black Gate 1992
Why it still holds upA world made of objects to move, stack and use still gives it something to poke at today.
Oct 30
Landstalker 1992
Why it still holds upA world built to be looked at from every angle still rewards a careful player today.
Dec
Flashback: The Quest for Identity 1992
Why it still holds upEven now, a hero with human limits and a shield for health makes every drop and jump a measured risk.
Bucky O'Hare 1992
Why it still holds upThe opening still gives you freedom, with four planets in any order and a team you can switch between.
The Incredible Machine 1992
Why it still holds upEvery failure is still yours to fix, because a machine behaves the same way every time.
May 5
Wolfenstein 3D 1992
Why it still holds upHunting for secret rooms and beating a par time still give each level a reason to be played again.
Lotus III: The Ultimate Challenge 1992
Why it still holds upA racer that lets you build your own courses is still a good reason to drive on.
May
Kid Chameleon 1992
Why it still holds upEach level is still a choice of who to be, with masks that turn the Kid into a different hero.
Jul
Zool: Ninja of the Nth Dimension 1992
Why it still holds upHidden minigames still reward a curious player today.
Oct 21
Super Mario Land 2: 6 Golden Coins 1992
Why it still holds upIts mix of short levels and a free choice of order suits a quick session now.
The Dagger of Amon Ra 1992
Why it still holds upA murder you have to solve from your own notes makes each playthrough a careful one.
Mar
Ultima Underworld: The Stygian Abyss 1992
Why it still holds upA dungeon you map and annotate yourself still rewards the careful explorer today.
Feb 28
Contra III: The Alien Wars 1992
Why it still holds upIf you come to it now, expect two guns to choose between, and an easy setting with seven lives that makes the stages learnable.
Sep
King's Quest VI: Heir Today, Gone Tomorrow 1992
Why it still holds upWith several routes through so much of it, a return trip now can turn up something missed the first time.
Jun 26
Lunar: The Silver Star 1992
Why it still holds upBattles where characters walk to their targets and spells hit whole zones still reward positioning today.
Aero Fighters 1992
Why it still holds upA route that changes with every run and every pilot still makes it worth starting another today.
Mar 27
Top Gear 1992
Why it still holds upA split screen race for two across several nations is still easy to set up.
Apr
Star Parodier 1992
Why it still holds upA shooter that never takes itself seriously still keeps every stage light.
Feb 21
Gate of Thunder 1992
Why it still holds upSeven stages of constant scrolling with a boss at each end still make it quick to pick up for another try.
Sep 18
Defenders of Oasis 1992
Why it still holds upA genie you grow with gold instead of battles still gives the party a choice about where its money goes.
Feb 1
Tiny Toon Adventures: Babs' Big Break 1992
Why it still holds upThree characters with their own throws still give each level a choice of who to send.
Dec 6
Final Fantasy V 1992
Why it still holds upChoosing a job for each party member still shapes every fight today.
Sep 14
Kaeru no Tame ni Kane wa Naru 1992
Why it still holds upBattles decided by your stats still make the gear in every chest the thing to look for.
Mar
Ninja Gaiden 1992
Why it still holds upA short run of eight stages with a new jump to learn still makes it easy to try.
Mar
Dune 1992
Why it still holds upA planet to manage and a story to follow still make it an unusual game to explore.
Nov
Air Zonk 1992
Why it still holds upTen companions that change how Zonk fights still give each stage a different choice today.
Jun
Disney's Darkwing Duck 1992
Why it still holds upThe order of the first three stages and a gas gun with swappable gases still give each run decisions to make.
Darklands 1992
Why it still holds upThe open map is still a medieval Germany to wander in, where your name is different in every region.
Oct 23
Vampire: Master of Darkness 1992
Why it still holds upA gothic mood and a doctor with a cane still give it a flavor of its own.
Feb
Desert Strike: Return to the Gulf 1992
Why it still holds upAction and planning together, with ammunition to ration, still make each mission a puzzle as well as a fight today.
Dec 22
Teenage Mutant Ninja Turtles: The HyperStone Heist 1992
Why it still holds upFive long levels and a run of bosses still make a full afternoon for two.
Jan 31
Soul Blazer 1992
Why it still holds upA world rebuilt one soul at a time still gives every dungeon fight a visible reward today.
Dec 4
Mega Man 5 1992
Why it still holds upEight stages with tricks of their own, such as switching gravity or riding a vehicle, are still there to be picked in any order.
Apr 27
Kirby's Dream Land 1992
Why it still holds upSimple controls and a short game still leave little to learn.
Dec 11
Mega Man III 1992
Why it still holds upTwo sets of bosses, with help for the hard parts, still make it a compact Mega Man today.
Sep
Alone in the Dark 1992
Why it still holds upWith ammunition this scarce, outwitting the monsters is still the way through the mansion today.