1980s adventure games that still hold up

Somewhere to get to, and plenty in the way

59 games · page 2 of 2

Games

Final Fantasy II 1988 Why it still holds upGrowing a character through the weapons and spells used, and opening talks with keywords, still gives you things to try.
Pitfall! 1982 Why it still holds upA jungle trek against the clock, with treasure scattered across it, is still a goal that is easy to grasp today.
Final Fantasy 1987 Why it still holds upA journey from town to dungeon that the rest of the series grew from is still worth seeing today.
Metal Gear 1987 Why it still holds upEven now, sneaking through a base unarmed still carries its tension.
Super Mario Bros. 2 1988 Why it still holds upChoosing a character with its own strengths gives each stage a second way to be played, even today.
Alex Kidd in Miracle World 1986 Why it still holds upIts 17 stages still alternate between scrolling and single screen play, with puzzles and bought vehicles in between.
Metroid 1986 Why it still holds upA world that opens up as abilities are earned still draws players in.

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