Ghosts 'n Goblins 1985
Why it still holds upA knight who loses his armor in two hits still keeps every fight tense.
1980s adventure games that still hold up
Somewhere to get to, and plenty in the way
Games
Ghosts 'n Goblins 1985
Why it still holds upA knight who loses his armor in two hits still keeps every fight tense.
Final Fantasy II 1988
Why it still holds upGrowing a character through the weapons and spells used, and opening talks with keywords, still gives you things to try.
Super Mario Bros.: The Lost Levels 1986
Why it still holds upA harder run through eight worlds is still a challenge that draws players to it.
Double Dragon 1987
Why it still holds upGrabbing an enemy while a friend does the punching is still a teamwork move worth trying.
Hudson's Adventure Island 1986
Why it still holds upRunning against health that keeps draining still makes every stage a race today.
Pitfall! 1982
Why it still holds upA jungle trek against the clock, with treasure scattered across it, is still a goal that is easy to grasp today.
Final Fantasy 1987
Why it still holds upA journey from town to dungeon that the rest of the series grew from is still worth seeing today.
Metal Gear 1987
Why it still holds upEven now, sneaking through a base unarmed still carries its tension.
Super Mario Bros. 2 1988
Why it still holds upChoosing a character with its own strengths gives each stage a second way to be played, even today.
Alex Kidd in Miracle World 1986
Why it still holds upIts 17 stages still alternate between scrolling and single screen play, with puzzles and bought vehicles in between.
Metroid 1986
Why it still holds upA world that opens up as abilities are earned still draws players in.