Super Mario Bros. 3 1988
Why it still holds upIts level design holds up today because the power-ups change how each level can be crossed, and the difficulty rises gradually toward the eighth world.
1980s games that still hold up
Games
Super Mario Bros. 3 1988
Why it still holds upIts level design holds up today because the power-ups change how each level can be crossed, and the difficulty rises gradually toward the eighth world.
Tetris 1989
Why it still holds upIts single simple rule is why it still plays well: it is easy to understand, and it gets harder as the speed rises.
Mega Man 2 1988
Why it still holds upAn open stage order with weapon weaknesses lets you pick your own route, and the difficulty setting suits newcomers and veterans alike, which is why it is worth playing now.
Super Mario Bros. 1985
Why it still holds upLevel design, enemy placement and precise physics, with a difficulty that ramps steadily, are why it still plays well.
SimCity 1989
Why it still holds upAn open ended toy with no end state, where the city responds to zoning, taxes and infrastructure, still leaves you to set your own goals today.
Maniac Mansion 1987
Why it still holds upParties that change which puzzles can be solved still make a second run different today.
Ultima IV: Quest of the Avatar 1985
Why it still holds upVirtues that follow what you actually do still make every choice in a town a matter of character today.
Mike Tyson's Punch-Out!! 1987
Why it still holds upSet patterns and a heart meter that punishes missed punches make each bout a lesson in timing today.
Action Fighter 1986
Why it still holds upThe course is still new each time, with a change of vehicle from level to level.
Phantasy Star 1987
Why it still holds upExploring with pencil and paper beside you still gives each trip a puzzle of its own today.
Test Drive 1987
Why it still holds upA single road with traffic and police to dodge, and a choice of supercars to try, still gives each run its own line to drive today.
Prince of Persia 1989
Why it still holds upA fixed clock that keeps running through your deaths, and traps that kill at once, still reward careful, repeated attempts today.
The Duel: Test Drive II 1989
Why it still holds upRacing exotic cars against the clock or a rival is easy to share, and it still is.
Dungeon Master 1987
Why it still holds upEven now the dungeon rewards the effort of learning the rune system, which is part of the game.
Disney's DuckTales 1989
Why it still holds upA cane that is both weapon and pogo stick still makes jumping the center of everything you do.
Auf Wiedersehen Monty 1987
Why it still holds upEach screen of the tour still has something small to find.
International Karate + 1987
Why it still holds upA three-way fight with a clear score to chase is an easy thing to share, and it still is.
Bruce Lee 1984
Why it still holds upLanterns to collect and two guards to dodge are a clear goal that is still easy to share today.
Golvellius: Valley of Doom 1987
Why it still holds upWith eight environments ruled by bosses and secret chambers to find, it still rewards a curious player.
The Legend of Zelda 1986
Why it still holds upEven now, a world with secrets hidden under rocks and trees rewards looking at everything.
Clash at Demonhead 1989
Why it still holds upThe map is still something to wander, with forty routes and powers you collect.
Rally-X 1980
Why it still holds upA scrolling maze with smoke screens is a game that is still worth a try.
Shadowgate 1987
Why it still holds upA limited supply of light still makes every room a decision about how long to stay.
Tapper 1983
Why it still holds upA bartender sliding drinks across four bars is a quick idea that is still easy to follow.
Tales of the Unknown: Volume I - The Bard's Tale 1985
Why it still holds upA party led through a frozen city, built from many classes, is still a quest worth taking on today.
Shanghai 1986
Why it still holds upMatching tiles one pair at a time is a puzzle that still fits a few minutes today.
Blades of Steel 1987
Why it still holds upA fast game of hockey with fights is still a good pick for two players.
Arkanoid 1986
Why it still holds upA ball off a paddle, with bricks that each behave differently, is still a simple loop that holds you today.
Volfied 1989
Why it still holds upCarving up a screen while an alien hunts you is a simple idea, and the tension is still there.
Chuckie Egg 1983
Why it still holds upA clock and patrolling hens, in a henhouse built of ladders and lifts, still make a good test today.
Ghouls 'n Ghosts 1988
Why it still holds upIt still asks for more than getting through once, with a second pass through the same stages and a new weapon.
River Raid 1982
Why it still holds upFuel that is always running out still turns each stretch of river into a choice today, between a pass over a depot and clearing what is in the way.
Saboteur! 1986
Why it still holds upA ninja sneaking through a warehouse is a premise that still carries.
Jetpac 1983
Why it still holds upEven now, rocket parts, fuel and falling bonuses to collect while aliens close in make every screen a short, clear task.
EarthBound Beginnings 1989
Also known as Mother
Why it still holds upIt is an unusual role-playing setup, with a modern setting where household objects are weapons, and it still stands out.
Hero's Quest: So You Want to Be a Hero 1989
Also known as Quest for Glory
Why it still holds upPlayers who like puzzles with more than one answer will find a game here that still rewards a different class on each run.
Space Quest III: The Pirates Of Pestulon 1989
Why it still holds upHumor that keeps pointing back at the game and its makers is still easy to enjoy today.
Batman 1989
Why it still holds upA restart that keeps your progress still makes the search for the next part easy to resume after a failure.
Vampire Killer 1986
Why it still holds upThe castle is still a maze to search and not a line to run.
Nemesis 2 1987
Why it still holds upA sequel with its own ship and weapons gives players a different Gradius to try.
Ultima V: Warriors of Destiny 1988
Why it still holds upA world where people follow daily schedules still makes it worth seeing today.
The Colonel's Bequest 1989
Why it still holds upEven now, each visit to the house can become a different investigation, because the characters keep their own schedules.
Indianapolis 500: The Simulation 1989
Why it still holds upSince setup changes how the car handles, each lap still tests what you changed.
Bosconian 1981
Why it still holds upFlying in every direction with a radar that shows where the bases are still gives each round a clear goal.
Track & Field II 1988
Wonder Boy III: The Dragon's Trap 1989
Why it still holds upPlayers who like changing shape to reach new places will still find exploring fresh here.
Super Dodge Ball 1988
Why it still holds upFast, simple matches still suit a game with a friend today.
Teenage Mutant Ninja Turtles 1989
Why it still holds upFour turtles to swap between are still a good team to take on a mission with.
Two different things sharing a decade: the arcades and the consoles on one side, the home computers on the other. Short and hard sits next to slow and enormous.