On sale
System Shock 2 1999
Why it still holds upThe skill system and the atmosphere keep it worth playing now, since you build your character through choices aboard a ship that feels lived in.
1990s horror games that still hold up
The ones you end up playing with the lights on
Games
On sale
System Shock 2 1999
Why it still holds upThe skill system and the atmosphere keep it worth playing now, since you build your character through choices aboard a ship that feels lived in.
Silent Hill 1999
Why it still holds upWhat you see and hear is limited to a flashlight, a radio and the fog and darkness of the town, and that is why it is worth playing now.
On sale
Resident Evil 2 1998
Why it still holds upScarce ammo and limited saves force routing decisions, and four scenarios retell one story, which is the reason to play it now.
Parasite Eve 1998
Why it still holds upExploration and fighting still feel joined, because combat continues on the screen where you walk.
Resident Evil 3: Nemesis 1999
Why it still holds upManaging a limited inventory under pressure is a tension that players can still feel.
On sale
I Have No Mouth, and I Must Scream 1995
Why it still holds upHaving the author of the story help design the game is a reason it is still worth seeking out.
On sale
Dino Crisis 1999
Why it still holds upA facility full of dinosaurs is still a good setting for a tense night.
Resident Evil 1996
Why it still holds upChoosing between two characters still gives the mansion a second visit.
Alone in the Dark 1992
Why it still holds upWith ammunition this scarce, outwitting the monsters is the way through, which still keeps the mansion tense.
Fixed cameras, locked doors and very little ammunition run through much of this page. Most of these games are slow on purpose, and that slowness is where the tension lives.