The Last of Us 2013
Why it still holds upThe fights still come down to that scarcity today, and retreating to come back from another angle is often the way through, in levels open enough to improvise in.
Horror games that still hold up
The ones you end up playing with the lights on
Games
The Last of Us 2013
Why it still holds upThe fights still come down to that scarcity today, and retreating to come back from another angle is often the way through, in levels open enough to improvise in.
The Last of Us Part II 2020
Why it still holds upFights that leave many ways open, from sneaking through to setting groups against each other or shooting your way out, are still worth playing for today.
Silent Hill 2 2001
Why it still holds upThe horror is the reason to go now: it is psychological, built from the characters' regrets and fears and from a town seen through fog, rather than from monsters alone.
Resident Evil 4 2005
Why it still holds upThe game escalates steadily, and muted colours keep its places oppressive, so the pacing still keeps its grip today.
Resident Evil 2 2019
Why it still holds upPlayed today it keeps the tension through scarcity: ammunition is short, zombies need their heads destroyed to stay down, and a first run takes about eight hours.
Dead Space 2 2011
Why it still holds upIts atmosphere is why it still works: the lighting and the sound design keep you on edge from start to finish.
System Shock 2 1999
Why it still holds upThe skill system and the atmosphere keep it worth playing now, since you build your character through choices aboard a ship that feels lived in.
Dead Space 2008
Why it still holds upBecause the interface is in the world and the game never pauses, the Ishimura never lets you step away, which keeps it tense today.
Resident Evil 2002
Why it still holds upAmmo, inventory and saves are scarce, so you keep deciding what to fight, what to carry and when to backtrack, and that tension is the reason to play it now.
Alien: Isolation 2014
Why it still holds upA creature driven by systems rather than scripts still turns every room into a risk today.
Resident Evil 7: Biohazard 2017
Why it still holds upPlay it now for the anxiety that builds in one confined location with limited vision.
Resident Evil Village 2021
Why it still holds upPlayed now, the variety carries it: every section brings its own enemies, puzzles and boss.
Silent Hill 1999
Why it still holds upWhat you see and hear is limited to a flashlight, a radio and the fog and darkness of the town, and that is why it is worth playing now.
Resident Evil 2 1998
Why it still holds upScarce ammo and limited saves force routing decisions, and four scenarios retell one story, which is the reason to play it now.
Silent Hill 3 2003
Why it still holds upA flashlight, a radio that crackles near monsters and an Otherworld that changes around Heather still make the horror a matter of sight and sound today.
Metro Exodus 2019
Why it still holds upChoosing how to approach each objective, between open areas and linear stretches, still gives it room to play your way today.
Metro: Last Light 2013
Why it still holds upSupplies that keep running out still give every trip outside its tension today.
Soma 2015
Why it still holds upWith no way to fight, the threat is being caught, and that still gives the setting its pressure today.
Left 4 Dead 2 2009
Why it still holds upSpecial infected that each change how players have to move and fight, and finales that break up horde defense, still keep every run from repeating today.
Metro 2033 2010
Why it still holds upSet pieces such as turret defense, sneaking onto a tram and hallucination sequences keep a linear structure from feeling monotonous today.
P.T. 2014
The Evil Within 2 2017
Why it still holds upEven now, a town you can explore freely, with scarce ammunition, makes every trip between buildings a decision about risk.
Little Nightmares II 2021
Why it still holds upSlow stretches of sneaking that give way to desperate escapes, with a companion at your side, still keep the tension today.
Fatal Frame II: Crimson Butterfly 2003
Also known as Project Zero II: Crimson Butterfly
Why it still holds upWaiting for a ghost to come close before you shoot still makes every fight a test of nerve.
Pathologic 2005
Why it still holds upA game that moves on whether or not a player keeps up is still worth meeting today.
Cataclysm: Dark Days Ahead 2013
Why it still holds upBecause so many survival systems depend on each other, every run still sets its own problem today.
S.T.A.L.K.E.R.: Shadow of Chernobyl 2007
Why it still holds upToday, a Zone where exploring decides what you carry gives each trip a reason to look further.
Parasite Eve 1998
Why it still holds upExploration and fighting still feel joined, because combat continues on the screen where you walk.
F.E.A.R. 2005
Why it still holds upYou still choose a loadout rather than just a gun, since the heavier weapons trade weight for power.
Little Nightmares 2017
Why it still holds upEvery room is a matter of timing and cover, since hide and seek against threats that catch you in a glance is the whole game, and it stays tense today.
Eternal Darkness: Sanity's Requiem 2002
Why it still holds upIts sanity effects tie tension to how you fight, and three antagonist paths still give a replay something new today.
Devotion 2019
Why it still holds upPlay it today for a single apartment that hides its answers across several years.
Darkwood 2017
Why it still holds upEvery trip outside is still a choice about what you can afford to carry home, because a day of scavenging is followed by a night of defending the same hideout.
Resident Evil 3: Nemesis 1999
Why it still holds upManaging a limited inventory under pressure is a tension that players can still feel.
Fatal Frame III: The Tormented 2005
Also known as Project Zero III: The Tormented
Why it still holds upThe flat is still the safe place that the house is coming for.
Condemned: Criminal Origins 2005
Why it still holds upEach fight is still decided by what the place hands you.
Left 4 Dead 2008
Why it still holds upFour survivors who depend on each other, in runs that keep changing, still make a good team to join today.
Onimusha: Warlords 2001
Why it still holds upAnyone curious about samurai tales with a supernatural twist can still find a distinct one here.
I Have No Mouth, and I Must Scream 1995
Why it still holds upHaving the author of the story help design the game is a reason it is still worth seeking out.
Mad Father 2012
Why it still holds upA girl alone in a house of secrets still gives the horror a personal angle.
Until Dawn 2015
Why it still holds upChoices that decide who lives still make it worth playing again today.
Cry of Fear 2013
Why it still holds upA small inventory still turns every pickup into a choice today.
Clive Barker's Undying 2001
Why it still holds upIt still has a darker tone, from a horror writer's story and spells beside the guns.
Days Gone 2019
Why it still holds upWith hordes that outnumber you, every open stretch of road is still something to plan around.
Penumbra: Black Plague 2008
Why it still holds upObjects you move yourself still give you your own way through each room today.
Resident Evil Zero 2002
Why it still holds upTwo partners with different skills are still a reason to take another walk through the facility.
Not games with a frightening corner, but games built around being afraid: something is hunting you and you are not ready for it. What lasts is rarely whatever jumps out at you.
Starter pack: ten of these, and why each one still plays today