2000s horror games that still hold up

The ones you end up playing with the lights on

27 games

Games

Silent Hill 2 2001 Why it still holds upThe horror is the reason to go now: it is psychological, built from the characters' regrets and fears and from a town seen through fog, rather than from monsters alone.
Resident Evil 4 2005 Why it still holds upThe game escalates steadily, and muted colours keep its places oppressive, so the pacing still keeps its grip today.
Resident Evil 2002 Why it still holds upAmmo, inventory and saves are scarce, so you keep deciding what to fight, what to carry and when to backtrack, and that tension is the reason to play it now.
Silent Hill 3 2003 Why it still holds upA flashlight, a radio that crackles near monsters and an Otherworld that changes around Heather still make the horror a matter of sight and sound today.
Left 4 Dead 2 2009 Why it still holds upSpecial infected that each change how players have to move and fight, and finales that break up horde defense, still keep every run from repeating today.
Left 4 Dead 2008 Why it still holds upFour survivors who depend on each other, in runs that keep changing, still make a good team to join today.
Doom 3 2004 Why it still holds upIts atmosphere is why it is worth playing now: the dark, the sound and the empty base keep it tense.

Slow games where the camera is part of the fear sit next to first person ones that turn the lights off, and a couple made for playing with friends. Which suits you depends on whether you want to face it alone.

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