1990s puzzle games that still hold up

The moments that stop you until you work it out

15 games

Games

Lemmings 2: The Tribes 1993 Why it still holds upEach level is a puzzle about who to spare, with skills you have to ration and levels that need several lemmings to survive, and it absorbs you today.
Panel de Pon 1995 Why it still holds upSwaps that set off chains, against a stack that never stops rising, still make it quick to pick up today.
Tetrisphere 1997 Why it still holds upA sphere to dig into makes it a puzzle game unlike most Tetris.
Mole Mania 1996 Why it still holds upPlanning where to dig on each screen still takes real thought today.
Monster Max 1994 Why it still holds upRooms that reset when you leave still make each puzzle a matter of trying again today.
Gobliiins 1991 Why it still holds upWorking out what each odd talent will do in a cartoon world with its own logic still turns every screen into a small puzzle box.
Mario's Picross 1995 Why it still holds upRows and columns that confirm each other still turn every picture into a logic puzzle.
ChuChu Rocket! 1999 Why it still holds upA short round of arrows and panic is still easy to start with friends.
Blast Corps 1997 Why it still holds upWorking out which machine to use, and when to swap it, still makes every stage a puzzle today.
Lemmings 1991 Why it still holds upEvery level is still a problem of which skill to give to which lemming.
Myst 1993 Why it still holds upAn island that explains nothing, with puzzles as its only voice, is still there to wander today.

Puzzles of very different shapes: creatures to steer, grids to fill in, machines to build and an island to work out. Most have rules you can learn in minutes and keep discovering for much longer.

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