Nov 17 · 23 years ago
Need for Speed: Underground 2003
Why it still holds upWith tuning unlocked through story races and Style Points earned by drifting and shortcuts, the garage and the road still feed each other today.
Games released in November that still hold up
Games
Nov 17 · 23 years ago
Need for Speed: Underground 2003
Why it still holds upWith tuning unlocked through story races and Style Points earned by drifting and shortcuts, the garage and the road still feed each other today.
Nov 9 · 26 years ago
Counter-Strike 2000
Why it still holds upWith no respawn and weapons bought with money from wins, losses and kills, each round is still a team decision about what to buy today.
Nov 17 · 23 years ago
Mario & Luigi: Superstar Saga 2003
Why it still holds upBecause each brother has a button and presses are timed, every turn of battle still involves timing as well as choosing today.
Nov 6 · 29 years ago
Crash Bandicoot 2: Cortex Strikes Back 1997
Why it still holds upHub rooms that save, and let you leave a hard stage and come back, still make it easy to approach today.
Nov 7 · 18 years ago
Gears of War 2 2008
Why it still holds upCover, a short list of weapons and a partner to revive still make each firefight a matter of positioning today.
Nov 12 · 6 years ago
Astro's Playroom 2020
Why it still holds upPlayed now, every level is still built around a new way to use the controller.
Nov 27 · 22 years ago
Dragon Quest VIII: Journey of the Cursed King 2004
Why it still holds upBattles with a Psyche Up command, an Alchemy Pot and a monster arena still give a 30 hour adventure plenty of ways to play today.
Nov 22 · 27 years ago
Unreal Tournament 1999
Why it still holds upTwo firing modes on most weapons, bots you can command and mutators that change the rules still give each match room to vary today.
Nov 18 · 12 years ago
Dragon Age: Inquisition 2014
Why it still holds upHub regions with optional content, and a Tactical View for harder fights, still let you set the pace of each region today.
Nov 22 · 30 years ago
On sale
Master of Orion II: Battle at Antares 1996
Why it still holds upCustom race design, several routes to victory and ship by ship tactical combat still make each game start differently today.
Nov 15 · 15 years ago
Rayman Origins 2011
Why it still holds upNew abilities and play styles keep arriving, so familiar platforming ideas keep getting a twist, and the controls still answer quickly today.
Nov 18 · 24 years ago
On sale
Tom Clancy's Splinter Cell 2002
Why it still holds upLight and shadow are your refuge and the level layouts form routes through gaps in vision, so play is still built around reading the lighting rather than shooting today.
Nov 7 · 23 years ago
Mario Kart: Double Dash!! 2003
Why it still holds upPosition weighted items keep races close, and the pairing system gives many combinations today.
Nov 17 · 17 years ago
Left 4 Dead 2 2009
Why it still holds upSpecial infected that each change how players have to move and fight, and finales that break up horde defense, still keep every run from repeating today.
Nov 18 · 27 years ago
Chrono Cross 1999
Why it still holds upGrowth that comes from bosses instead of grinding, and a stamina bar for each action, still keep every battle worth thinking about today.
Nov 9 · 8 years ago
Tetris Effect 2018
Why it still holds upRotating, clearing and scoring trigger audio cues, and the music sets the pace of the falling pieces, so learning how each song changes the pace still gives every stage a rhythm to master today.
Nov 6 · 19 years ago
LEGO Star Wars: The Complete Saga 2007
Why it still holds upA mistake only costs studs you can pick up again, so a second player can join in now without fear of losing the run.
Nov 10 · 17 years ago
Call of Duty: Modern Warfare 2 2009
Why it still holds upEvery gunfight is still a rhythm of peeking and hiding, since health returns when you take cover.
Nov 25 · 16 years ago
Danganronpa: Trigger Happy Havoc 2010
Why it still holds upThe reason to play it now is having to find the contradiction in the testimony yourself and fire the right evidence at it.
Nov 21 · 24 years ago
Pokémon Sapphire Version 2002
Why it still holds upEven now, double battles and abilities give team building more to think about.
Nov 21 · 34 years ago
Sonic the Hedgehog 2 1992
Why it still holds upRings you can win back and acts built around a ride give it a pace of its own, and six hidden emeralds still give a reason to search every act.
Nov 25 · 22 years ago
On sale
Space Rangers 2: Dominators 2004
Why it still holds upBecause the main goal can be ignored for exploration, trade and side quests, you can still play a new game your own way.
Nov 10 · 26 years ago
The Operative: No One Lives Forever 2000
Why it still holds upYou choose how to approach each mission, by sneaking or by fighting, against enemies that notice noise and bodies, so it suits more than one playstyle today.
Nov 14 · 21 years ago
Mario Kart DS 2005
Why it still holds upOn a handheld today you have plenty to do, with courses from earlier games and a Mission mode beside the Grand Prix.
Nov 10 · 11 years ago
On sale
Rise of the Tomb Raider 2015
Why it still holds upReasons to explore every corner remain today, from optional tombs with physics puzzles to hubs full of crafting materials.
Nov 25 · 28 years ago
On sale
Oddworld: Abe's Exoddus 1998
Why it still holds upAllies in different moods that need different handling make each rescue a small puzzle of its own, and the variety still lasts.
Nov 18 · 15 years ago
The Legend of Zelda: Skyward Sword 2011
Why it still holds upEnemy defenses you answer with the direction of your swing, and a hub revisited with new goals, still make combat and exploring feel connected today.
Nov 21 · 16 years ago
Donkey Kong Country Returns 2010
Why it still holds upAfter eight lives are lost in one level, a Super Guide lets a computer controlled Super Kong complete it, so a hard level can still be finished.
Nov 24 · 16 years ago
Gran Turismo 5 2010
Why it still holds upEven now, physics that ask you to load the outside wheel before turning in make every corner something to learn.
Nov 29 · 8 years ago
Persona Q2: New Cinema Labyrinth 2018
Why it still holds upDrawing your own map and steering around visible Shadows make each floor a small puzzle of routes, worth working through today.
Nov 2 · 27 years ago
Pharaoh 1999
Why it still holds upHousing that keeps asking for more, and gods who answer to what you build, keep a city worth tending today.
Nov 10 · 10 years ago
On sale
Tyranny 2016
Why it still holds upEvery choice is a question of whom to side with: the world is already conquered and the character is built from how you play, which is worth replaying now.
Nov 1 · 15 years ago
On sale
To the Moon 2011
Why it still holds upWith no combat and no inventory, the puzzles are about what you notice in the memories, so the story keeps your attention today.
Nov 27 · 18 years ago
Professor Layton and the Unwound Future 2008
Why it still holds upYou still take each puzzle at your own pace, with no time limit and hints you pay for with coins you find.
Nov 8 · 21 years ago
Guitar Hero 2005
Why it still holds upYou still pick how hard to play, with four difficulty levels for every song and a Rock Meter that ends a run when you miss.
Nov 12 · 17 years ago
New Super Mario Bros. Wii 2009
Why it still holds upIt is friendly to play with a group now: a Super Guide helps with hard levels and bubbles bring back fallen players.
Nov 7 · 20 years ago
Gears of War 2006
Why it still holds upEvery firefight is about timing and teamwork, with active reloads and revives, and the tension is the same today.
Nov 27 · 23 years ago
Fatal Frame II: Crimson Butterfly 2003
Also known as Project Zero II: Crimson Butterfly
Why it still holds upWaiting for a ghost to come close before you shoot still makes every fight a test of nerve.
Nov 17 · 16 years ago
Pac-Man: Championship Edition DX 2010
Why it still holds upToday, a speed that climbs as you score builds every run toward a frantic finish.
Nov 4 · 23 years ago
SOCOM II: U.S. Navy SEALs 2003
Why it still holds upShort rounds with no respawns give each match tension.
Nov 22 · 25 years ago
Rez 2001
Why it still holds upEach stage is still something you play as much as watch, with music that changes as you shoot.
Nov 12 · 24 years ago
Robin Hood: The Legend of Sherwood 2002
Why it still holds upToday, controlling several characters at once with limited resources makes each mission a matter of planning.
Nov 18 · 25 years ago
Star Wars: Rogue Squadron II - Rogue Leader 2001
Why it still holds upEach mission still has a new angle when you replay it in a different ship.
Nov 19 · 33 years ago
Sonic the Hedgehog Chaos 1993
Why it still holds upLevels built for speed, with two characters who move differently, still give each run its own pace.
Nov 8 · 10 years ago
On sale
Transport Fever 2016
Why it still holds upRunning a transport network through 150 years of vehicles is a long project that is still open today.
Nov 15 · 13 years ago
Resogun 2013
Why it still holds upThere is still a choice about risk on every level, since rescuing humans adds a second goal beside shooting.
Nov 28 · 24 years ago
Dark Cloud 2 2002
Also known as Dark Chronicle
Why it still holds upWith weapons doing the growing, every fight still feeds the gear you carry.