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Is it still worth playing?
Infinity Ward's 2009 first person shooter, the sixth Call of Duty and the direct sequel to Call of Duty 4: Modern Warfare. The campaign follows Task Force 141, a multinational special forces unit hunting Vladimir Makarov, the leader of the Russian Ultranationalists. Its gameplay revolves around gunfights: you can jump, sprint, crouch, go prone and aim down the iron sights, and when you are shot blood splatters your HUD, with health recovering automatically if you take cover. The HUD also shows a compass, a mini map and your ammunition. You use traditional guns, from assault rifles to sniper rifles, which you are given at the start of each level and can switch for others, along with equipment such as night vision goggles. There are three modes: Campaign, Spec Ops and Multiplayer. Every gunfight is still a rhythm of peeking and hiding, since health returns when you take cover.