Sonic the Hedgehog 2 1992
Why it still holds upRings you can win back and acts built around a ride give it a pace of its own, and six hidden emeralds still give a reason to search every act.
Master System games that still hold up
First released on the Master System
Games
Sonic the Hedgehog 2 1992
Why it still holds upRings you can win back and acts built around a ride give it a pace of its own, and six hidden emeralds still give a reason to search every act.
Action Fighter 1986
Why it still holds upThe course is still new each time, with a change of vehicle from level to level.
Phantasy Star 1987
Why it still holds upDungeons you map yourself, and an option to talk in battle, give each trip a puzzle of its own today.
Sonic the Hedgehog Chaos 1993
Why it still holds upLevels built for speed, with two characters who move differently, still give each run its own pace.
Sonic the Hedgehog 1991
Why it still holds upA handheld game with room to explore is still worth a try for anyone curious about the series.
Castle of Illusion Starring Mickey Mouse 1991
Why it still holds upJumping on enemies keeps every screen simple and playful.
Wonder Boy III: The Dragon's Trap 1989
Why it still holds upPlayers who like changing shape to reach new places will still find exploring fresh here.
Ninja Gaiden 1992
Why it still holds upA short run of eight stages with a new jump to learn still makes it easy to try.
Astérix 1991
Why it still holds upTwo heroes with their own strengths, and hidden corners to find, still give it room for a second run.
The Lucky Dime Caper Starring Donald Duck 1991
Why it still holds upA hammer, a thrown disc and a choice of level order still give the trip something to do.
Psycho Fox 1989
Why it still holds upSwitching animals to fit each obstacle still gives a simple platformer some variety.
Land of Illusion Starring Mickey Mouse 1993
Why it still holds upFinding new items to reopen old stages still gives it a pace of its own.
Alex Kidd in Shinobi World 1990
Why it still holds upA parody of a ninja game still keeps the pace light.
Alex Kidd in Miracle World 1986
Why it still holds upIts 17 stages still alternate between scrolling and single screen play, with puzzles and bought vehicles in between.