Master System platformers that still hold up

First released on the Master System

12 games

Games

Sonic the Hedgehog 2 1992 Why it still holds upRings you can win back and acts built around a ride give it a pace of its own, and six hidden emeralds still give a reason to search every act.
Sonic the Hedgehog 1991 Why it still holds upA handheld game with room to explore is still worth a try for anyone curious about the series.
Ninja Gaiden 1992 Why it still holds upA short run of eight stages with a new jump to learn still makes it easy to try.
Astérix 1991 Why it still holds upTwo heroes with their own strengths, and hidden corners to find, still give it room for a second run.
Psycho Fox 1989 Why it still holds upSwitching animals to fit each obstacle still gives a simple platformer some variety.
Alex Kidd in Miracle World 1986 Why it still holds upIts 17 stages still alternate between scrolling and single screen play, with puzzles and bought vehicles in between.

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