In a bundle
Mega Man X4 1997
Why it still holds upA choice between a long range buster and a sword with no ammo makes each stage a different problem, so a second playthrough feels new even now.
Saturn games that still hold up
First released on the Saturn
Games
In a bundle
Mega Man X4 1997
Why it still holds upA choice between a long range buster and a sword with no ammo makes each stage a different problem, so a second playthrough feels new even now.
Pocket Fighter 1998
Why it still holds upBecause each match has plenty to grab, this lighthearted fighter is easy to enjoy even now.
Tomb Raider 1996
Why it still holds upA tomb that is a puzzle to move through, not a corridor to run down, still makes exploring the point.
Dragon Force 1996
Why it still holds upFighting by formation and not by tile makes each battle feel like a large army clash.
Lunar 2: Eternal Blue Complete 1998
Why it still holds upVisible enemies and short dungeons still keep its long story moving.
Saturn Bomberman 1996
Why it still holds upA battle mode that fits up to ten players still gives it something to bring a group to.
Panzer Dragoon Saga 1998
Why it still holds upChoosing among the three bars and a position around the enemy still gives every fight a decision.
Nights Into Dreams... 1996
Why it still holds upAt about an hour a run, it is short enough to try today, and the ranks give a reason to return.
Shining Force III 1997
Why it still holds upEach scenario is a new view of the same war, which gives the three parts a reason to be played in turn.
Grandia 1997
Why it still holds upTrying new gear is still a reason to explore, since skills grow with use.
Aliens versus Predator 1999
Why it still holds upThree campaigns that play so differently still give you three reasons to start over.