Side-view games that still hold up

Everything in profile, and usually heading right

540 games · page 2 of 12

Games

Sam & Max Hit the Road 1993 Why it still holds upPuzzles that ask you to collect items and combine them with scattered objects, in a tourist trap setting that cannot dead end, still let you explore at your own pace today.
Tetris Effect 2018 Why it still holds upRotating, clearing and scoring trigger audio cues, and the music sets the pace of the falling pieces, so learning how each song changes the pace still gives every stage a rhythm to master today.
Sonic the Hedgehog 3 1994 Why it still holds upA second player who flies and swims as Tails shares the same stages, so it is still a game for two.
Duck Game 2014 Why it still holds upOne hit kills and simple controls still let a round be learned in seconds today, so it is quick to start.
Child of Light 2014 Why it still holds upA firefly that slows enemies and heals allies, and a surprise strike for whoever reaches an enemy's back first, still give every battle a small tactical choice.
Cave Story 2004 Why it still holds upWeapons that lose levels when you are hit still make every fight about avoiding damage today.
Maniac Mansion 1987 Why it still holds upParties that change which puzzles can be solved still make a second run different today.
Super Smash Bros. Brawl 2008 Why it still holds upA damage percentage that decides who flies off, with four control schemes, still makes a match easy to start today.
Sonic the Hedgehog 2 1992 Why it still holds upRings you can win back and acts built around a ride give it a pace of its own, and six hidden emeralds still give a reason to search every act.
Aquaria 2007 Why it still holds upExploring the sea is still a puzzle of what to try where, because songs are built from notes and forms open new barriers.
Full Throttle 1995 Why it still holds upOne menu for every action, and dialogue where you pick the answer, still keep the adventure easy to get into today.
Sonic the Hedgehog 1991 Why it still holds upEvery run is a mix of momentum and caution, with rings that protect you from one hit and slopes that carry your speed, and it plays that way still.
Mortal Kombat 2011 Why it still holds upA meter you build by blocking as well as attacking still makes every round a choice between spending now and saving for an X-ray.
Donkey Kong Country Returns 2010 Why it still holds upAfter eight lives are lost in one level, a Super Guide lets a computer controlled Super Kong complete it, so a hard level can still be finished.
Street Fighter II' Turbo 1993 Why it still holds upThe speed setting still lets you choose the pace you want to play at, and a faster game with more special moves makes each match about timing.
Toonstruck 1996 Why it still holds upWith nothing to lose, trying every item on every character is still the way to play it today.
Lemmings 2: The Tribes 1993 Why it still holds upEach level is a puzzle about who to spare, with skills you have to ration and levels that need several lemmings to survive, and it absorbs you today.
Lethal League Blaze 2018 Why it still holds upA ball that keeps speeding up, and a match that ends when only one player is left, make each rally a test of nerve today.
New Super Mario Bros. Wii 2009 Why it still holds upIt is friendly to play with a group now: a Super Guide helps with hard levels and bubbles bring back fallen players.
SoulCalibur II 2002 Why it still holds upEach exchange is a read of what your opponent will try, since the guard system answers each height of attack, and that keeps it worth playing today.

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