SoulCalibur II cover

SoulCalibur II 2002

Released
July 10, 2002
Genre
Fighting
Platform
Arcade
Developer
Project Soul
Publisher
Namco
More info

Where to buy

Physical

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Is it still worth playing?

Project Soul's 2002 weapon fighting game, the third in the Soulcalibur series, first in arcades and then on the PlayStation 2, GameCube and Xbox in 2003. Arena walls replace ring outs on all sides, with moves made for walls. There is an easier step and avoid system, a three step Soul Charge and a clash system for simultaneous hits. Guard Break attacks leave a blocking player vulnerable, and just frame moves reward precisely timed inputs with extra hits. The Guard Impact system is revised: Repels counter high and mid attacks, and Parries counter mid and low attacks. Extra Weapons return with three stats, attack, defense and special abilities. Modes include Arcade, Versus Battle, Team Battle, Time Attack, Survival and Practice. Each exchange is a read of what your opponent will try, since the guard system answers each height of attack, and that keeps it worth playing today.

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