Kirby's Adventure 1993
Why it still holds upEvery enemy is still a possible tool, since swallowing one takes its power.
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Games
Kirby's Adventure 1993
Why it still holds upEvery enemy is still a possible tool, since swallowing one takes its power.
Disney's DuckTales 2 1993
Why it still holds upYou can still plan your own route, tackling levels in any order and revisiting them with new gear.
Discworld 1995
Why it still holds upChoosing a tone for each conversation, joking or angry, still gives every puzzle a social side.
Disney's DuckTales 1989
Why it still holds upA cane that is both weapon and pogo stick still makes jumping the center of everything you do.
Bucky O'Hare 1992
Why it still holds upThe opening still gives you freedom, with four planets in any order and a team you can switch between.
Kirby: Planet Robobot 2016
Why it still holds upA mech suit that copies enemies' abilities still gives every stage a second way to play.
Super Street Fighter II Turbo 1994
Why it still holds upThe adjustable speed lets players set the pace of a match, which still helps today.
The Incredible Machine 1992
Why it still holds upEvery failure is still yours to fix, because a machine behaves the same way every time.
Alien vs. Predator 1994
Why it still holds upFour fighters who reload in different ways still make the choice of character matter.
Metal Slug 3 2000
Why it still holds upA run still has more than one shape, because a level that forks lets you pick a harder or an easier route.
Goodbye Deponia 2013
Why it still holds upThe three Rufuses still make an adventure whose hero is three people, and not one you would trust.
Auf Wiedersehen Monty 1987
Why it still holds upEach screen of the tour still has something small to find.
The Book of Unwritten Tales 2 2015
Why it still holds upPuzzles that mix inventory and conversation across four heroes still make you ask who should do what.
Marvel vs. Capcom: Clash of Super Heroes 1998
Why it still holds upA tag team format keeps matches quick, which still suits a few rounds with friends.
International Karate + 1987
Why it still holds upA three-way fight with a clear score to chase is an easy thing to share, and it still is.
The Blackwell Epiphany 2014
Why it still holds upThe ending still answers what five games of a medium and her ghost were for.
Super Mario Maker 2 2019
Why it still holds upEach session still differs, because you can build in five visual styles and try courses by other players.
The Last Door 2014
Why it still holds upItems with a single use, and a cursor that shows what is possible, still keep the puzzles fair to follow.
The Incredible Machine 2 1994
Why it still holds upBuilding a puzzle and then solving it still makes the parts a toy box to play with.
Bruce Lee 1984
Why it still holds upLanterns to collect and two guards to dodge are a clear goal that is still easy to share today.
Super Mario Maker 2015
Why it still holds upBuilding a course and having to beat it yourself still defines it today.
Kirby Super Star Ultra 2008
Why it still holds upThere are still plenty of ways to play, with many different games on one cartridge.
Kirby's Dream Land 3 1997
Why it still holds upEvery enemy is still a possible key, because abilities open parts of a level.
Injustice 2 2017
Why it still holds upGear dropped after every match raises each fighter's stats, so every character is something you build up over time, which still gives you a reason to stay with one.
Pocket Fighter 1998
Why it still holds upBecause each match has plenty to grab, this lighthearted fighter is easy to enjoy even now.
Paradigm 2017
Why it still holds upIt is still easy to play today: the postcard map cuts out the walking between places, and the hints only come when you ask for them.
New Super Mario Bros. 2006
Why it still holds upEach jump still has more choices, with moves from 3D games in a 2D course.
Shadow Fight 2 2014
Why it still holds upThe silhouette still reads at a glance, one demon at a time.
Castlevania: Rondo of Blood 1993
Why it still holds upAlternate routes and a second hero still give each run through the castle a different shape today.
Fantastic Dizzy 1993
Why it still holds upA puzzle quest with a star hunt is still a good thing to play through.
JoJo's Bizarre Adventure: All Star Battle 2013
Why it still holds upYou still have plenty of ways to play, since the Styles change what each fighter can do.
Clash at Demonhead 1989
Why it still holds upThe map is still something to wander, with forty routes and powers you collect.
Liero 1998
Why it still holds upDigging through a map while a rope swings you around is still a good way to settle a duel.
Super Time Force Ultra 2014
Why it still holds upBecause every avoided death turns into a power up, mistakes do not stop the action.
Mega Man 9 2008
Why it still holds upChoosing the order of the stages still lets you plan around each boss's weakness.
Sonic the Hedgehog 1991
Why it still holds upZones built for looking around as well as running still make it worth a try today.
Rayman Legends 2013
Why it still holds upWorlds in any order, with friends beside you, still make it easy to share today.
Worms 2 1997
Why it still holds upA match among friends is the kind of game that works as well now as before.
Mega Man Zero 2002
Why it still holds upEach stage still counts, since you roam a hub and failed missions stay failed.
Capcom vs. SNK 2: Mark of the Millennium 2001 2001
Why it still holds upA team built from two fighting traditions, balanced by how strong each member is, still gives a reason to try it today.
Panel de Pon 1995
Why it still holds upSwaps that set off chains, against a stack that never stops rising, still make it quick to pick up today.
Donkey Kong 1994
Why it still holds upA key, a door and a clock turn every screen into a small puzzle, and Mario's acrobatics are still the tools you solve it with.
Lufia II: Rise of the Sinistrals 1995
Why it still holds upDungeons where enemies move only when you do still make every step a decision today.
Space Quest V: The Next Mutation 1993
Why it still holds upA starship captain who gives orders instead of just walking around still gives the point and click a new role.
Mega Man 10 2010
Why it still holds upThe same stages still have a second way to play, with two heroes who handle differently.
Kid Chameleon 1992
Why it still holds upEach level is still a choice of who to be, with masks that turn the Kid into a different hero.
LocoRoco 2006
Why it still holds upEven now, merging and splitting the blob makes tilting a world feel like handling something alive.