Oct 23
Super Mario Bros. 3 1988
Why it still holds upIts level design holds up today because the power-ups change how each level can be crossed, and the difficulty rises gradually toward the eighth world.
1988 games that still hold up
Games
Oct 23
Super Mario Bros. 3 1988
Why it still holds upIts level design holds up today because the power-ups change how each level can be crossed, and the difficulty rises gradually toward the eighth world.
Dec 24
Mega Man 2 1988
Why it still holds upAn open stage order with weapon weaknesses lets you pick your own route, and the difficulty setting suits newcomers and veterans alike, which is why it is worth playing now.
Dec
Ghouls 'n Ghosts 1988
Why it still holds upIt still asks for more than getting through once, with a second pass through the same stages and a new weapon.
Mar
Ultima V: Warriors of Destiny 1988
Why it still holds upA world where people follow daily schedules still makes it worth seeing today.
Sep 16
Track & Field II 1988
Jul 26
Super Dodge Ball 1988
Why it still holds upFast, simple matches still suit a game with a friend today.
Treasure Island Dizzy 1988
Why it still holds upCollecting items and thinking about where to use them is the heart of it, and it is still a good puzzle to try.
Last Ninja 2: Back with a Vengeance 1988
Why it still holds upExploring screen by screen in an isometric view is still a distinct way to play now.
Jan
Wasteland 1988
Why it still holds upA visit to its ruined America is worth making, and the trip holds up today.
Oct
Advanced Dungeons & Dragons: Pool of Radiance 1988
Why it still holds upBuilding a party from scratch is still a draw now.
Feb
R.C. Pro-Am 1988
Why it still holds upToy car races, with missiles to settle the order, still make a lively few minutes today.
Sep 23
The Legendary Axe 1988
Why it still holds upThe choice between swinging at once and waiting for a full charge still gives every fight a small decision today.
Xenon 1988
Why it still holds upChoosing between plane and tank to fit each enemy still makes every level a plan today.
Aug
The NewZealand Story 1988
Why it still holds upIt is still worth looking around the big mazes before rushing for the exit.
Oct
Ninja Gaiden 1988
Why it still holds upA two-ninja brawl that uses bars and ropes is easy to pick up with a friend, and it still plays that way.
Jun 17
Blaster Master 1988
Why it still holds upExploring in two perspectives keeps its variety up, as it still does for players who try it.
Nov 26
Snatcher 1988
Why it still holds upAt about six hours, with very few puzzles in the way, it is still a story you can follow from start to end today.
Nov
Double Dragon II: The Revenge 1988
Why it still holds upFighting back to back with a friend is still the way to play it.
Silk Worm 1988
Why it still holds upTwo different vehicles to share still make it a natural game for two players on one screen.
Sep 14
Alien Crush 1988
Why it still holds upTwo flippers on each screen, a choice of ball speed and secret tables to find are still all there is to learn.
Oct
Zak McKracken and the Alien Mindbenders 1988
Why it still holds upIt is still an adventure played as a team, with the world's oddest places to send them.
Jan
Super Contra 1988
Why it still holds upCommitting to one gun is still rewarded, since you upgrade a weapon by taking the same pickup again.
Oct
Battle Chess 1988
Why it still holds upToday, a real chess game with a fight for every capture keeps the rules familiar and the board lively.
Dec 17
Final Fantasy II 1988
Why it still holds upGrowing a character through the weapons and spells used, and opening talks with keywords, still gives you things to try.
Oct
Super Mario Bros. 2 1988
Why it still holds upChoosing a character with its own strengths gives each stage a second way to be played, even today.