Where to buy
- Physical
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Other ways to play NES games today
Is it still worth playing?
Released in 1989 for the Amstrad CPC and ZX Spectrum and later ported to the Commodore 64, NES, Amiga, Atari ST and Atari Jaguar, this is a puzzle game. Dizzy has to solve puzzles to obtain a boat so that he can return to his friends and family, the Yolkfolk. On the way he journeys through haunted mines and tree villages, and underwater. The game is built around inventory-based problem solving, with fewer enemies. A subquest that has to be finished to complete the game asks for thirty gold coins to be collected. There is no energy bar, and Dizzy has only one life. Collecting items and thinking about where to use them is the heart of it, and it is still a good puzzle to try.