Feb 11
Command & Conquer: Generals 2003
Why it still holds upA match built on three very different sides is still worth a try.
2003 games that still hold up
Games
Feb 11
Command & Conquer: Generals 2003
Why it still holds upA match built on three very different sides is still worth a try.
Oct 27
Tony Hawk's Underground 2003
Why it still holds upA trick line you build yourself is still satisfying to land.
Mar 25
Amplitude 2003
Why it still holds upCapturing tracks to free your hands still gives each song a rhythm of its own.
Mar 21
Bruce Lee: Return of the Legend 2003
Why it still holds upA martial arts movie on a handheld still keeps each fight cinematic.
May 12
Iridion II 2003
Why it still holds upA handheld shooter with six weapons to choose from still gives each stage a different feel.
Oct
Hidden & Dangerous 2 2003
Why it still holds upThe roster still holds four men you picked out of thirty, who can be captured as well as killed.
Aug 1
Pokémon Pinball: Ruby & Sapphire 2003
Why it still holds upForgiving saves and a long list of Pokémon to catch still make it an easy way into pinball.
Feb 13
Zone of the Enders: The 2nd Runner 2003
Why it still holds upFast, furious fights in short stages still make it a game to replay for better ranks.
Jul 24
Shining Soul II 2003
Why it still holds upClasses that fight differently still give each run its own flavor.
Mar 18
Tom Clancy's Rainbow Six 3: Raven Shield 2003
Why it still holds upPlanning a raid on the map before you play it still makes each mission two jobs in one.
Oct 14
Jak II 2003
Why it still holds upA whole city to cross, with platforming, guns and vehicles mixed in, still gives it variety today.
Oct 21
Crimson Skies: High Road to Revenge 2003
Why it still holds upSimple controls still put you straight into the dogfight.
Oct 21
Castlevania: Lament of Innocence 2003
Why it still holds upCombos from two whip attacks and spells made by pairing subweapons with orbs still give the fights something to learn.
Dec 18
Astro Boy: Omega Factor 2003
Why it still holds upMeeting characters that upgrade your stats and a second run with new stages still give you reasons to replay it.
Apr 11
Ninja Five-O 2003
Why it still holds upA grappling hook and only a few hits of health still make each level a careful swing today.
Jun 26
Viewtiful Joe 2003
Why it still holds upEven now, a gauge that limits how long you can bend the action makes each fight a decision about when to spend it.
Jul 17
Boktai: The Sun Is in Your Hand 2003
Why it still holds upA cartridge that reacts to real sunlight still gives each session a different feel.
Jun 20
Neighbours from Hell 2003
Why it still holds upA prank puzzle filmed for television is a clear premise, and it still is.
Nov 18
XIII 2003
Why it still holds upWith comic insets and a cel shaded look, it still feels like a comic you control today.
Feb 21
Rayman 3: Hoodlum Havoc 2003
Why it still holds upFive power ups to find and use are still a reason to explore each level today.
Aug 26
Tron 2.0 2003
Why it still holds upThe subroutines still make the upgrades programs, and your memory runs out.
May 6
Eve Online 2003
Why it still holds upOne shared universe still means every player's war or trade touches someone else's.
Apr 8
Midnight Club II 2003
Why it still holds upA city to cut through however you like still gives each race many routes.
Sep 25
Freedom Fighters 2003
Why it still holds upThe three orders still decide the fights by where you point twelve people today.
Nov 19
Manhunt 2003
Why it still holds upThe violence and the snuff film look made it controversial in 2003, and hiding in the dark still makes it an unusual stealth game today.
Nov 6
The Lord of the Rings: The Return of the King 2003
Why it still holds upFacing a horde with a fierce attack in hand is still worth trying today.
Sep 16
The Simpsons: Hit & Run 2003
Why it still holds upSpringfield still hands you a different character in each level, with missions of its own.