2003 games that still hold up

76 games · page 1 of 2

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Games

May 23 Silent Hill 3 2003 Why it still holds upA flashlight, a radio that crackles near monsters and an Otherworld that changes around Heather still make the horror a matter of sight and sound today.
Apr 25 Fire Emblem 2003 Why it still holds upWith early chapters that introduce each idea alongside the story, and losses that are permanent, every move still matters today.
Nov 17 Need for Speed: Underground 2003 Why it still holds upWith tuning unlocked through story races and Style Points earned by drifting and shortcuts, the garage and the road still feed each other today.
Oct 21 SSX 3 2003 Why it still holds upOne connected mountain with no loading screens still turns each run into a single long descent today.
May 20 Rise of Nations 2003 Why it still holds upEvery border is something to defend today, as territory limits where you can build and attrition punishes armies without supply.
Mar 4 Freelancer 2003 Why it still holds upFlying with the mouse, and a trade you can start whenever you like, still make it easy to jump in and fly.
Jan 30 Disgaea: Hour of Darkness 2003 Why it still holds upChains planned across a whole board, and items you can dive into to strengthen, keep every battle a puzzle about what to set off first today.
Nov 21 TrackMania 2003 Why it still holds upBuilding a course and then trying to beat it makes every track a small challenge you set yourself, and that loop is still within easy reach.
Oct 28 Gladius 2003 Why it still holds upA school with different classes to balance gives each fight a puzzle.
Jul 25 F-Zero GX 2003 Why it still holds upRacing thirty machines on tracks you learn by heart is still a test of nerve today.
Nov 13 Metal Slug 5 2003 Why it still holds upSliding under fire in a fast side-scroller is a pleasure that has held up well even now.

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