Burnout 2: Point of Impact cover

Burnout 2: Point of Impact 2002

Released
September 2002
Genre
Racing
Platforms
Xbox · Nintendo GameCube · PlayStation 2
Developer
Criterion Games
Publisher
Acclaim Entertainment
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Physical

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Is it still worth playing?

Criterion Games' 2002 racing game for PlayStation 2, GameCube and Xbox, the sequel to Burnout. You race circuits alone, against computer opponents or against human players, on tracks with traffic, complex junctions and obstacles that make high speed driving difficult. Speed comes from risk. Boost is built by driving on the wrong side of the road, drifting around corners, swerving past traffic and getting air off jumps. Hitting traffic or scenery at speed makes you crash and lose it. In Crash mode the crash is the point, with points for damage to other vehicles. Each scenario's traffic is the same every time, so finding the angle, speed and point of impact is a matter of strategy and trial and error. Boost that only comes from risk still makes each lap a gamble between speed and safety today.

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