2002 games that still hold up

80 games · page 1 of 2

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Games

Nov 18 Metroid Prime 2002 Why it still holds upExploring is still the draw today, with a story you find by scanning and locked areas that pull you back later.
Aug 29 Mafia 2002 Why it still holds upThe period setting is why it is worth playing now: Lost Heaven is modelled on 1930s American cities, and the missions move between chases, races and shootouts.
Mar 22 Resident Evil 2002 Why it still holds upAmmo, inventory and saves are scarce, so you keep deciding what to fight, what to carry and when to backtrack, and that tension is the reason to play it now.
Nov 29 Gothic II 2002 Why it still holds upA compact, hand placed world where exploring pays off is still the reason to play it today.
Nov 18 Metroid Fusion 2002 Why it still holds upA mission based layout with a pursuer always close still keeps its six hours moving today.
Jun 28 Golden Sun: The Lost Age 2002 Why it still holds upPsynergy puzzles that open new areas, and Djinn that tie exploration to battle stats, still link finding things to fighting today.
Oct 8 TimeSplitters 2 2002 Why it still holds upSplit screen with bots, sixteen modes and a level builder still make a shared session easy to fill today.
Mar 28 Kingdom Hearts 2002 Why it still holds upSimple controls and a structure of self contained worlds, each with its own sub story, still make it easy to pick up and repeat today.
Jul 19 Super Mario Sunshine 2002 Why it still holds upOne water backpack with several movement modes drives every level, while the secret courses without it test pure platforming, which still gives the game two kinds of jumping today.
Oct 31 Age of Mythology 2002 Why it still holds upEach age advance is a choice about what you want to be able to do, because gods grant a power you can use once, and that still keeps its strategy fresh.
Jul 10 SoulCalibur II 2002 Why it still holds upEach exchange is a read of what your opponent will try, since the guard system answers each height of attack, and that keeps it worth playing today.
Oct 15 RollerCoaster Tycoon 2 2002 Why it still holds upEvery scenario still gives you a park to design, and coasters you make and test yourself give each one something to build toward.
Dec 20 Space Rangers 2002 Why it still holds upA galaxy that keeps running its own wars and trade, and more than one way to finish, leave the shape of your career to you today.
Nov 6 Ratchet & Clank 2002 Why it still holds upA pile of strange weapons to buy and find still gives every fight a new toy to try today.
Jul 18 Ape Escape 2 2002 Why it still holds upEven now, the playful levels and long list of gadgets make it a cheerful game to start.
Aug 27 Icewind Dale II 2002 Why it still holds upHeart of Fury mode gives a player who finishes it a reason to go back today for a harder run.
Sep Divine Divinity 2002 Why it still holds upEvery class can grow in any direction, so a second character today can play out very differently.
Jul 11 Suikoden III 2002 Why it still holds upBecause no recruit can be lost for good, collecting the whole cast is still a calm goal beside the story.

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