SSX 3 cover

SSX 3 2003

Released
October 21, 2003
Genres
Racing · Sport
Platforms
Xbox · Nintendo GameCube · PlayStation 2
Developer
EA Canada
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Where to buy

Digital
Physical

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EA Canada's 2003 third person snowboard racing and trick game, for the GameCube, PlayStation 2 and Xbox. Unlike earlier entries, it is built on one mountain with several peaks, and a freeride mode descends all of it, through every course, without loading screens. The events are spread across it, races and freestyle, with slopestyle, big air and super pipe, and some races span the whole mountain and take over 15 minutes. Tricks and speed share one resource: an adrenaline meter powers boosts and uber tricks, and wiping out costs adrenaline. Peaks unlock by completing goals, collecting crystals or earning money, which also buys upgrades, clothing, boards and music. One connected mountain with no loading screens still turns each run into a single long descent today.

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