2000s racing games that still hold up

From the stopwatch to the blue shell

54 games · page 1 of 2

Games

Need for Speed: Underground 2003 Why it still holds upWith tuning unlocked through story races and Style Points earned by drifting and shortcuts, the garage and the road still feed each other today.
SSX 3 2003 Why it still holds upOne connected mountain with no loading screens still turns each run into a single long descent today.
Gran Turismo 4 2004 Why it still holds upOver 700 cars, dozens of driving missions and a crew chief mode that speeds the race up still give you many ways to spend a race today.
Burnout 3: Takedown 2004 Why it still holds upAggression that pays for speed still makes every race a risk worth taking today.
Gran Turismo 3: A-Spec 2001 Why it still holds upA progression of races, license tests and championships tied to unlocking cars still gives a career a clear path today.
Mario Kart DS 2005 Why it still holds upOn a handheld today you have plenty to do, with courses from earlier games and a Mission mode beside the Grand Prix.
Burnout Paradise 2008 Why it still holds upPlayers today can still treat the whole city as an open invitation to drive anywhere in it.
Colin McRae Rally 2.0 2000 Why it still holds upRacing real rally cars through special stages still makes each stage a fight against the clock.
MotorStorm: Pacific Rift 2008 Why it still holds upEach route is still a choice, between terrain you can plow through and water that cools your engine.
Forza Motorsport 2005 Why it still holds upTuning that reaches down to gear ratios and damage that changes handling still make every race a question of setup today.
TrackMania 2003 Why it still holds upBuilding a course and then trying to beat it makes every track a small challenge you set yourself, and that loop is still within easy reach.
Metropolis Street Racer 2000 Why it still holds upKudos come from Skill and from Style, so how you take a corner counts as much as how fast, which still gives each lap a point beyond the clock.
TrackMania United Forever 2008 Why it still holds upEvery official track has world, national and state scoreboards, and players pass through one another in races.
Twisted Metal: Black 2001 Why it still holds upAnother run is still worth it for the different special weapon each driver gives, which gives each character its own way to fight.
F-Zero GX 2003 Why it still holds upRacing thirty machines on tracks you learn by heart is still a test of nerve today.
SSX Tricky 2001 Why it still holds upThemed tracks and an uber trick system that turns trick chains into boost still give each run something to chase today.
Karnaaj Rally 2002 Why it still holds upUpgrades between seasons still give a handheld racer a sense of growth.
Konami Krazy Racers 2001 Why it still holds upLicense tests that open tracks, and a shop to spend in, still give single player racing a goal today.
Sega GT 2000 Why it still holds upBuying parts with prize money still gives each race a clear reason.
Wipeout Pure 2005 Why it still holds upFast ships on tracks with a lot of style still give each lap a rush.
Forza Motorsport 3 2009 Why it still holds upOne hundred track variations make up 220 events over six racing seasons, and a rewind system still lets you take back a mistake.
Mario Kart Wii 2008 Why it still holds upRaces that anyone in the room can join still make it a living room favorite.
Forza Motorsport 2 2007 Why it still holds upA car you build and paint yourself still gives each career an identity today.
Colin McRae: Dirt 2007 Why it still holds upClimbing a pyramid of events still makes a rally career a steady thing to unlock today.
Burnout Revenge 2005 Why it still holds upA race where traffic is a weapon is still the heart of the game today.
Burnout Legends 2005 Why it still holds upA race that drops the last car each lap is a good pocket-sized challenge, and it still is.
Tron 2.0 2003 Why it still holds upThe subroutines still make the upgrades programs, and your memory runs out.
MotorStorm 2006 Why it still holds upBikes and big rigs on the same track still make every race a different fight today.
Pure 2008 Why it still holds upFresh tricks still make every jump a decision.
Midnight Club II 2003 Why it still holds upA city to cut through however you like still gives each race many routes.

Street racing with the police on your tail, crashes treated as a sport, snowboards, rally stages and careful laps on real circuits. Pick by how you like to go fast: the range here is wide.

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