2000s shooters that still hold up

From cover, from the hip, and from a side-scrolling jet

199 games · page 1 of 5

Games

Half-Life 2 2004 Why it still holds upPlay it now for the pacing: the opening sections alternate tension with small moments of rest, and enemies, allies and supplies are always marked by the design or by sound.
Metroid Prime 2002 Why it still holds upExploring is still the draw today, with a story you find by scanning and locked areas that pull you back later.
Uncharted 2: Among Thieves 2009 Why it still holds upIt stays playable now because you keep control of Nathan almost every time something happens on screen, and the characters talk like people.
Grand Theft Auto: Vice City 2002 Why it still holds upA whole city built on one decade and its music still makes every drive part of the same setting, which is the reason to play it now.
Resident Evil 4 2005 Why it still holds upThe game escalates steadily, and muted colours keep its places oppressive, so the pacing still keeps its grip today.
Mass Effect 2007 Why it still holds upShaping a hero of your own through those conversations still makes the choices worth making today.
Mafia 2002 Why it still holds upThe period setting is why it is worth playing now: Lost Heaven is modelled on 1930s American cities, and the missions move between chases, races and shootouts.
Deus Ex 2000 Why it still holds upWith several routes to every objective, both a pacifist and a combat approach work, and that freedom in level design is the reason to play it today.
Resident Evil 2002 Why it still holds upAmmo, inventory and saves are scarce, so you keep deciding what to fight, what to carry and when to backtrack, and that tension is the reason to play it now.
Grand Theft Auto III 2001 Why it still holds upA city built as a place rather than a level, where what you do is your choice and the world carries on around you, is still worth playing today.
Halo 3 2007 Why it still holds upCo op for up to four and a map editor for your own multiplayer maps are the reason to play it now.
Star Wars: Battlefront II 2005 Why it still holds upGround, space and hero battles in one game, and the space battles in particular, are the reason to play it now.
Perfect Dark 2000 Why it still holds upMissions built on objectives, and a large multiplayer toolkit, still give it more depth than a straight shooter today.
Metroid: Zero Mission 2004 Why it still holds upIts map still reads clearly: areas linked by doors and elevators and opened by power ups, with statues pointing the way.
Halo 2 2004 Why it still holds upTight controls and weapons that each cost something still carry the campaign today.
Halo: Combat Evolved 2001 Why it still holds upWith two weapon slots and vehicles you can drive, every weapon you pick up is still a choice that shapes the next fight today.
Metroid Fusion 2002 Why it still holds upA mission based layout with a pursuer always close still keeps its six hours moving today.
Metroid Prime 2: Echoes 2004 Why it still holds upCrossing between two worlds, one of which wears her down away from safe zones, still makes every route a puzzle today.
Call of Duty 2 2005 Why it still holds upRegenerating health and checkpoints still make each firefight quick to retry today.
Counter-Strike 2000 Why it still holds upWith no respawn and weapons bought with money from wins, losses and kills, each round is still a team decision about what to buy today.
Team Fortress 2 2007 Why it still holds upNine classes with distinct strengths and weaknesses, and teams that need a mix of them, still make every match about who plays what today.
Gears of War 2 2008 Why it still holds upCover, a short loadout and a partner still make each firefight a matter of positioning today.
TimeSplitters 2 2002 Why it still holds upSplit screen with bots, sixteen modes and a level builder still make a shared session easy to fill today.
SWAT 4 2005 Why it still holds upCharacters die quickly on both sides, so a room taken with a plan still beats one taken by force, and that careful pace holds up today.
Left 4 Dead 2 2009 Why it still holds upSpecial infected that each change how players have to move and fight, and finales that break up horde defense, still keep every run from repeating today.

Much of this page tells a story while you shoot: scripted set pieces, squads that talk back and cities to cause trouble in. Alongside them are quieter games where staying unseen is the better plan.

Browse every genre and decade