BioShock 2007
Why it still holds upRapture remains a place worth exploring today: the setting and its people tell the story, and every character gives a new view of the city.
Xbox 360 first-person shooters that still hold up
First released on the Xbox 360
Games
BioShock 2007
Why it still holds upRapture remains a place worth exploring today: the setting and its people tell the story, and every character gives a new view of the city.
On sale
BioShock Infinite 2013
Why it still holds upThe first hours let you wander Columbia at your own pace, and Elizabeth works as a partner in the fights, which keeps it enjoyable today.
On sale
Halo 3 2007
Why it still holds upCo op for up to four and a map editor for your own multiplayer maps are the reason to play it now.
Call of Duty 4: Modern Warfare 2007
Why it still holds upWhat it still offers is a tight campaign followed by a multiplayer loop of leveling and class building made to be replayed.
On sale
Deus Ex: Human Revolution 2011
Why it still holds upIt still rewards a visit for levels with several routes and fine environmental detail, and for its mix of stealth, combat and conversation.
On sale
Borderlands 2 2012
Why it still holds upAn enormous range of guns and four class builds are the reason to replay it now, and co op scaling lets friends share the same quests.
Far Cry 3 2012
Why it still holds upFive core systems, sneaking, shooting, driving, exploring and hunting, all feed the same leveling system, so the same encounter plays out differently depending on stealth, firepower and wildlife, and that is the reason to play it now.
Call of Duty 2 2005
Why it still holds upRegenerating health and checkpoints still make each firefight easy to retry today.
Team Fortress 2 2007
Why it still holds upNine classes with distinct strengths and weaknesses, and teams that need a mix of them, still make every match about who plays what today.
On sale
Metro: Last Light 2013
Why it still holds upFilter timers and scarce ammo put constant pressure on every trip, and that still gives each trip outside its tension today.
Left 4 Dead 2 2009
Why it still holds upSpecial infected that each change how players have to move and fight, and finales that break up horde defense, still keep every run from repeating today.
On sale
Metro 2033 2010
Why it still holds upSet pieces such as turret defense, sneaking onto a tram and hallucination sequences keep a linear structure from feeling monotonous today.
Call of Duty: Modern Warfare 2 2009
Why it still holds upEvery gunfight is still a rhythm of peeking and hiding, since health returns when you take cover.
On sale
Wolfenstein: The New Order 2014
Why it still holds upIf you come to it now, expect to choose between silent takedowns and open fights, which makes each encounter your own call.
BioShock 2 2010
Why it still holds upFighting with a weapon and a power at once makes each encounter a mix of shooting and plasmids, as it still does.
Battlefield: Bad Company 2 2010
Why it still holds upA wall that gives way under fire is still a good reason to rethink your cover.
The Chronicles of Riddick: Assault on Dark Athena 2009
Why it still holds upSlipping through a ship full of guards is still a tense way to spend an evening today.
Condemned: Criminal Origins 2005
Why it still holds upEach fight is still decided by what the place hands you.
Left 4 Dead 2008
Why it still holds upFour survivors who depend on each other are still a good team to join.
The Darkness 2007
Why it still holds upA demon in your blood still gives a mob story a dark twist.
Call of Duty: Black Ops 2010
Why it still holds upA campaign through the Cold War is still a setting worth seeing today.
On sale
Borderlands 2009
Why it still holds upA role-playing shooter with four hunters is still a reason to return to Pandora.
Tom Clancy's Rainbow Six: Vegas 2 2008
Why it still holds upACES still pays you for how you fought, kill by kill.
Bulletstorm 2011
Why it still holds upA shooter that rewards creative kills is a distinct idea, and it still is.
Battlefield: Bad Company 2008
Why it still holds upWalls that blow open still turn every firefight into a rearrangement of the map.
On sale
Call of Juarez: Bound In Blood 2009
Why it still holds upTwo brothers who play differently still give each shootout a choice.
On sale
Call of Juarez: Gunslinger 2013
Why it still holds upEvery shootout still has a surprise of its own, with a narrator who rewrites the level around you.
The Darkness II 2012
Why it still holds upThe arms still give you four hands, two of them not yours.
On sale
Brothers in Arms: Hell's Highway 2008
Why it still holds upThe breakable cover still means the wall you sent a team behind may not be there in a minute.
Tom Clancy's Rainbow Six: Vegas 2006
Why it still holds upTaking cover to recover is still the way to survive a firefight today.
Prey 2006
Why it still holds upPortals and shifting gravity still make the ship a puzzle to cross.
On sale
F.E.A.R. 2: Project Origin 2009
Why it still holds upA limit of four guns makes every loadout a choice, as it still does.
Singularity 2010
Why it still holds upThe device still moves a crate through fifty years today.
On sale
Crysis 2 2011
Why it still holds upA city turned into a jungle of its own is still an arena worth exploring today.
On sale
Halo 3: ODST 2009
Why it still holds upThe open city still lets you choose the way to each clue.
Far Cry 4 2014
Why it still holds upThe elephants still make the heaviest vehicle one with tusks.
Call of Duty: World at War 2008
Why it still holds upFour player co-op still carries most of the campaign.
On sale
Payday 2 2013
Why it still holds upA quiet plan that one mistake turns into a siege still makes every heist play out its own way.
On sale
F.E.A.R. 3 2011
Why it still holds upTwo brothers who play differently still make it a shooter for two.
Far Cry 2 2008
Why it still holds upA civil war across desert, savanna and jungle is still a setting worth a trip.
Call of Duty: Modern Warfare 3 2011
Why it still holds upCampaign acts that switch characters are still a way to see a war from several sides.