Castlevania: Symphony of the Night 1997
- Released
- March 20, 1997
- Genres
- Platform · Role-playing (RPG) · Adventure
- Platforms
- PlayStation 3 · Sega Saturn · PlayStation · PlayStation Portable · Xbox 360
- Developer
- Konami Computer Entertainment Tokyo
- Publisher
- Konami
- Rating
- 92/100 on IGDB
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About this game
Konami's 1997 PlayStation game, and the one that stopped Castlevania being a set of levels. You play Alucard, Dracula's half human son, in one connected castle where most doors are shut until you have the thing that opens them, including turning into a bat, a wolf or mist. On top of that it runs an experience bar: enemies give levels, levels give strength, constitution, intelligence and luck, and the floor is covered in equipment. Those two ideas together, an interconnected map and a character sheet, are what almost everything called a Metroidvania has used since. Almost nothing in the castle is wasted: a corridor that leads nowhere has usually handed you a weapon or a relic by the time you turn round.