Mar 3 · 9 years ago
The Legend of Zelda: Breath of the Wild 2017
Why it still holds upRun in any direction you like and the world still holds up today, since it runs on systems and physics and even a simple environmental puzzle can have three or four solutions.
Games released in March that still hold up
Games
Mar 3 · 9 years ago
The Legend of Zelda: Breath of the Wild 2017
Why it still holds upRun in any direction you like and the world still holds up today, since it runs on systems and physics and even a simple environmental puzzle can have three or four solutions.
Mar 11 · 31 years ago
Chrono Trigger 1995
Why it still holds upAreas hardly overstay their welcome and the puzzles are challenging without being frustrating, which is why the pacing holds up today.
Mar 24 · 11 years ago
Bloodborne 2015
Why it still holds upCome to it today for the combat: everything pushes you to step in and hit rather than wait behind a guard.
Mar 19 · 32 years ago
Super Metroid 1994
Why it still holds upPlayed today the world is the reason to go back: it is made to be explored, and the silent, empty start sets the mood for the rest.
Mar 20 · 29 years ago
Castlevania: Symphony of the Night 1997
Why it still holds upExploring the castle is still the draw: it is full of hidden rooms and secrets, and each new ability opens somewhere that was closed.
Mar 22 · 7 years ago
Sekiro: Shadows Die Twice 2019
Why it still holds upMastering the parrying is the reward now: the combat is built on it, and getting good at it gives a sense of pride.
Mar 26 · 5 years ago
It Takes Two 2021
Why it still holds upWith a partner it is still worth playing now: the ideas change level after level, and every one of them needs both players.
Mar 31 · 28 years ago
StarCraft 1998
Why it still holds upEach race plays differently and none has an innate advantage, which is why it still plays well today.
Mar 24 · 10 years ago
On sale
Dark Souls III 2016
Why it still holds upWith weapons, stats and spells that combine into many ways to fight, it gives you a lot to try now, and its bosses come with orchestral music and haunting choirs.
Mar 11 · 11 years ago
Ori and the Blind Forest 2015
Why it still holds upOri moves nimbly and the story is told through play and not through long cutscenes, so it is still a pleasure to control now.
Mar 26 · 13 years ago
On sale
BioShock Infinite 2013
Why it still holds upThe first hours let you wander Columbia at your own pace, and Elizabeth works as a partner in the fights, which keeps it enjoyable today.
Mar 6 · 6 years ago
Black Mesa 2020
Why it still holds upPlayed now, it keeps Half-Life's mix of shooting and puzzles on a newer engine, with physics that the original never had.
Mar 11 · 6 years ago
Ori and the Will of the Wisps 2020
Why it still holds upThe way the map opens up is still the reason to play: each ability Ori finds sends you back through Niwen by a route that was shut.
Mar 6 · 14 years ago
Mass Effect 3 2012
Why it still holds upCarrying choices from game to game is the reason to play it today, in order from the first game.
Mar 16 · 16 years ago
God of War III 2010
Why it still holds upToday it still offers combat built on chained combos and weapon switching, on a very large scale.
Mar 13 · 14 years ago
On sale
Journey 2012
Why it still holds upWith three controls and a world that keeps introducing something new instead of repeating, it is still worth the few hours it takes.
Mar 13 · 19 years ago
God of War II 2007
Why it still holds upIt holds up now because combat, platforming and puzzles are designed as one adventure.
Mar 20 · 20 years ago
On sale
The Elder Scrolls IV: Oblivion 2006
Why it still holds upIt is worth playing today for a world that treats the main quest as optional and puts side content throughout.
Mar 22 · 24 years ago
Resident Evil 2002
Why it still holds upAmmo, inventory and saves are scarce, so you keep deciding what to fight, what to carry and when to backtrack, and that tension is the reason to play it now.
Mar 12 · 11 years ago
Yakuza 0 2015
Why it still holds upIt is worth playing now for a dense, hand built city where serious crime drama sits beside absurd comic side stories, in a prequel that needs no earlier game.
Mar 15 · 25 years ago
Gothic 2001
Why it still holds upExploring without markers, in a world of rival camps, is the reason to play it now.
Mar 20 · 6 years ago
On sale
Doom Eternal 2020
Why it still holds upThe fights are why it is worth playing now: every arena asks you to keep moving and pick the tool that refills what you are short of.
Mar 9 · 30 years ago
Super Mario RPG: Legend of the Seven Stars 1996
Why it still holds upVisible enemies and timed button presses keep you acting in every turn, which is the reason to play it now.
Mar 4 · 12 years ago
South Park: The Stick of Truth 2014
Why it still holds upIt is built as a playable episode of the show, with the town explored as a real map and every fight framed as the kids' fantasy game, and that is the reason to play it now.
Mar 22 · 21 years ago
God of War 2005
Why it still holds upIts fluid combat, broken up by puzzles and platforming, keeps it worth playing today.
Mar 30 · 16 years ago
On sale
Mount & Blade: Warband 2010
Why it still holds upWith no set objective, you can still decide whether to be a mercenary, a vassal or a ruler.
Mar 29 · 21 years ago
Tom Clancy's Splinter Cell: Chaos Theory 2005
Why it still holds upPlay it now for stealth built on light and sound that you manage yourself, with guards that react to what you disturb.
Mar 18 · 22 years ago
Katamari Damacy 2004
Why it still holds upOne idea, a sticky ball that grows, drives every stage, so the scale of the rooms keeps changing, and that still keeps it fresh today.
Mar 28 · 24 years ago
Star Wars: Jedi Knight II - Jedi Outcast 2002
Why it still holds upWith lightsaber, blaster and Force powers all in one game, it still offers a mix of melee and ranged fighting today.
Mar 16 · 20 years ago
Final Fantasy XII 2006
Why it still holds upGambits, which let you program how each character fights, still make combat a matter of setup as much as input today.
Mar 28 · 24 years ago
Kingdom Hearts 2002
Why it still holds upSimple controls and a structure of self contained worlds, each with its own sub story, still make it easy to pick up and repeat today.
Mar 8 · 7 years ago
On sale
Devil May Cry 5 2019
Why it still holds upA style rating that rewards varied play, and three characters with different mechanics, still keep the same arenas from feeling the same today.
Mar 16 · 16 years ago
On sale
Metro 2033 2010
Why it still holds upSet pieces such as turret defense, sneaking onto a tram and hallucination sequences keep a linear structure from feeling monotonous today.
Mar 5 · 13 years ago
On sale
Tomb Raider 2013
Why it still holds upBalancing stealth, action and puzzles, with fast travel that turns backtracking into a reward, still lets you set the mix today.
Mar 15 · 15 years ago
Total War: Shogun 2 2011
Why it still holds upStart it today and weather, religion and agents all affect the result, so each war is a plan of many parts.
Mar 7 · 35 years ago
In a bundle
Street Fighter II 1991
Why it still holds upEach match still comes down to special moves and spacing between two people.
Mar 22 · 21 years ago
TimeSplitters: Future Perfect 2005
Why it still holds upA campaign across five time periods, plus arcade and challenge content and a level maker, still gives it more to do than the story alone today.
Mar 20 · 6 years ago
Animal Crossing: New Horizons 2020
Why it still holds upPlayed a little every day, the island is still the reason to come back: it changes with the real seasons and takes the shape you give it.
Mar 4 · 10 years ago
Momodora: Reverie Under the Moonlight 2016
Why it still holds upA leaf for melee, a bow for range and a boss in every area give it a simple rhythm of exploring and then fighting that is easy to learn even now.
Mar 12 · 7 years ago
On sale
Hypnospace Outlaw 2019
Why it still holds upPlayed now, every clue is on a page you have to read and follow, so each case is a search that absorbs you.
Mar 1 · 21 years ago
Star Wars: Republic Commando 2005
Why it still holds upSquadmates you can order and revive give each fight a team feel, which a first mission still shows.
Mar 26 · 22 years ago
Tom Clancy's Splinter Cell: Pandora Tomorrow 2004
Why it still holds upEach stealth section today has a few more ways to play, with Sam whistling to draw guards and carrying bodies through doors.
Mar 4 · 23 years ago
Freelancer 2003
Why it still holds upFlying with the mouse, and a trade you can start whenever you like, still make it easy to jump in and fly.
Mar 22 · 27 years ago
On sale
RollerCoaster Tycoon 1999
Why it still holds upCoasters laid one piece at a time, and guests whose needs you have to place for, still let you build a park to your own plan today.
Mar 9 · 22 years ago
Metal Gear Solid: The Twin Snakes 2004
Why it still holds upEvery sneak is still a matter of staying unseen, with soldiers who talk to each other and notice you by sight and sound.
Mar 20 · 19 years ago
S.T.A.L.K.E.R.: Shadow of Chernobyl 2007
Why it still holds upToday, a Zone where exploring decides what you carry gives each trip a reason to look further.
Mar 29 · 28 years ago
Parasite Eve 1998
Why it still holds upExploration and fighting still feel joined, because combat continues on the screen where you walk.
Mar 9 · 20 years ago
The Legend of Heroes: Trails in the Sky SC 2006
Why it still holds upEach fight still has a moment of building toward a combined attack, with four members who can strike at once.