Castlevania: Symphony of the Night 1997
Why it still holds upExploring the castle is still the draw: it is full of hidden rooms and secrets, and each new ability opens somewhere that was closed.
PlayStation platformers that still hold up
First released on the PlayStation
Games
Castlevania: Symphony of the Night 1997
Why it still holds upExploring the castle is still the draw: it is full of hidden rooms and secrets, and each new ability opens somewhere that was closed.
Crash Bandicoot: Warped 1998
Why it still holds upPlatforming, vehicles and time travel levels share one hub, which still gives it variety today.
Crash Bandicoot 2: Cortex Strikes Back 1997
Why it still holds upHub rooms that save, and let you leave a hard stage and come back, still make it easy to approach today.
In a bundle
Mega Man X4 1997
Why it still holds upA choice between a long range buster and a sword with no ammo makes each stage a different problem, so a second playthrough feels new even now.
On sale
Oddworld: Abe's Oddysee 1997
Why it still holds upIt still plays as a careful puzzle platformer: rescued Mudokons follow your commands and checkpoints are the only saves.
On sale
Oddworld: Abe's Exoddus 1998
Why it still holds upAllies in different moods that need different handling make each rescue a small puzzle of its own, and the variety still lasts.
Spyro: Year of the Dragon 2000
Why it still holds upHubs you can leave and come back to, with eggs to pick up later, still let you play at your own pace.
Klonoa: Door to Phantomile 1997
Why it still holds upEvery fight still has a second use, with a grabbed enemy that is both weapon and springboard.
Crash Bandicoot 1996
Why it still holds upThere is still a reason to look beyond the path, with crates to smash in every level.
Roll Away 1998
Also known as Kula World
Why it still holds upA ball that changes the direction of gravity as it rolls is an idea that is still easy to share.
Spyro 2: Ripto's Rage! 1999
Also known as Spyro 2: Gateway to Glimmer
Why it still holds upCollecting talismans and orbs keeps its goals clear, which still helps today.
Bugs Bunny: Lost in Time 1999
Why it still holds upA time machine to cartoon eras is a premise that is easy to follow today.
Heart of Darkness 1998
Why it still holds upA fable with a handmade look has a place in any collection today.
Pac-Man World 1999
Why it still holds upA familiar hero in a short run of themed worlds is still easy to get into.
Ape Escape 1999
Why it still holds upEvery capture is still a small physical act, with gadgets on the right stick.
Tomba! 1997
Also known as Tombi!
Why it still holds upThe tasks handed out as you go still give the island a reason to keep exploring.
Spyro the Dragon 1998
Why it still holds upLarge levels full of collectibles still make a good place to wander.
Rayman 1995
Why it still holds upAbilities earned one at a time still give the quest a pace that suits a patient player today.
Toy Story 2: Buzz Lightyear to the Rescue! 1999
Why it still holds upA hunt for tokens in each level still gives every area more than one goal.
Disney's Hercules Action Game 1997
Why it still holds upA short set of levels with varied weapons still makes it quick to try.