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Is it still worth playing?
Interplay's 1997 single player role playing game for MS-DOS and Windows, produced by Tim Cain and seen from a fixed isometric view. Decades after a nuclear war, the Vault Dweller has to leave an underground shelter and search the wasteland for a computer chip that can fix its failed water supply. That search has a deadline, since the first main quest has a 150 day limit and failing it ends the game. Everything else rests on the character you build. You set seven primary stats, traits and skills at the start, under the SPECIAL system the team made after Interplay dropped the GURPS license, with 48 perks to earn, one every three levels. Those stats open or close dialogue options, including a route to the ending that avoids combat, and combat itself is turn based on action points. A build that counts in every conversation and every fight is still the reason to play it today.