Oct 26 · 8 years ago
On sale
Red Dead Redemption 2 2018
Why it still holds upWhat keeps it worth playing now is that the world answers you: the weather, the foliage and the law all respond to what you do.
Games released in October that still hold up
Games
Oct 26 · 8 years ago
On sale
Red Dead Redemption 2 2018
Why it still holds upWhat keeps it worth playing now is that the world answers you: the weather, the foliage and the law all respond to what you do.
Oct 15 · 7 years ago
On sale
Disco Elysium 2019
Why it still holds upTwenty four voices with opinions of their own still make every conversation a choice of whom to listen to.
Oct 26 · 22 years ago
Grand Theft Auto: San Andreas 2004
Why it still holds upPick it up now for the size of the world and the number of things to do in it.
Oct 13 · 17 years ago
Uncharted 2: Among Thieves 2009
Why it still holds upIt stays playable now because you keep control of Nathan almost every time something happens on screen, and the characters talk like people.
Oct 27 · 9 years ago
Super Mario Odyssey 2017
Why it still holds upToday it works because you choose what to do toward the moon count, and capturing drives much of the level design.
Oct 18 · 21 years ago
Shadow of the Colossus 2005
Why it still holds upEach colossus is its own puzzle in scale, with only a quiet land between them, which is why it holds up today.
Oct 29 · 28 years ago
On sale
Fallout 2 1998
Why it still holds upThere are so many branching paths that it takes a long time to see everything, which is the reason to play it now.
Oct 18 · 15 years ago
On sale
Batman: Arkham City 2011
Why it still holds upEach enemy type asks for a different answer and gliding between fights keeps the pace up, which keeps it worth playing today.
Oct 29 · 24 years ago
Grand Theft Auto: Vice City 2002
Why it still holds upThe 1980s city and its songs still make every drive part of one setting, which is the reason to play it now.
Oct 19 · 16 years ago
On sale
Fallout: New Vegas 2010
Why it still holds upFaction choices that lock out other routes, and skills that open dialogue, still make your decisions count today.
Oct 15 · 17 years ago
Steins;Gate 2009
Why it still holds upThe writing and the cast keep it worth reading now: the story is detailed, and the voice acting carries the emotion even if you do not know Japanese.
Oct 18 · 8 years ago
On sale
Return of the Obra Dinn 2018
Why it still holds upIts deduction holds up today because nobody tells you who anyone is, so you piece together who was where and when.
Oct 10 · 19 years ago
Portal 2007
Why it still holds upOne tool and its momentum rules open many solutions, and the humour and writing make you want to keep going, which is why it holds up today.
Oct 13 · 18 years ago
Dead Space 2008
Why it still holds upBecause the interface is in the world and the game never pauses, the Ishimura never lets you step away, which keeps it tense today.
Oct 15 · 23 years ago
On sale
Max Payne 2: The Fall of Max Payne 2003
Why it still holds upEvery kill makes Max move faster, so bullet time slows him less as he keeps killing, and that is why the combat still flows today.
Oct 9 · 14 years ago
On sale
Dishonored 2012
Why it still holds upLevels with several ways in, and a world that reacts to how you played them, are the reason to play it today.
Oct 25 · 26 years ago
Command & Conquer: Red Alert 2 2000
Why it still holds upTwo sharply different sides and a streamlined base building loop, in a game whose campaign and skirmish stand alone, are the reason to play it now.
Oct 10 · 29 years ago
On sale
Fallout: A Post Nuclear Role Playing Game 1997
Why it still holds upA build that matters in every conversation, and combat you plan rather than react to, are the reasons to play it today.
Oct 23 · 25 years ago
Grand Theft Auto III 2001
Why it still holds upThe city is built as a place rather than a level: what you do is your choice, and the world carries on around you, which is why it is still worth playing today.
Oct 7 · 12 years ago
On sale
Alien: Isolation 2014
Why it still holds upThe Alien is driven by systems rather than scripts, and hiding, noise and scarce resources turn every room into a risk, which is the reason to play it today.
Oct 10 · 32 years ago
On sale
Doom II: Hell on Earth 1994
Why it still holds upEach map is a place to explore, with its own layout, secrets and mix of enemies, and the three settings give each stretch its own look.
Oct 30 · 28 years ago
Grim Fandango 1998
Why it still holds upPlay it now for a Day of the Dead inspired afterlife styled as film noir, in a game where you cannot get stuck.
Oct 7 · 22 years ago
Fire Emblem: The Sacred Stones 2004
Why it still holds upToday it still offers polished mechanics, three difficulty levels and a branching route with choices between battles.
Oct 18 · 24 years ago
Phoenix Wright: Ace Attorney - Trials and Tribulations 2002
Why it still holds upThe whole game rests on one loop, spotting the contradiction between testimony and evidence, and that is why it is worth playing today.
Oct 17 · 13 years ago
The Stanley Parable 2013
Why it still holds upA narrator who reacts to whatever you try makes experimenting the whole game, and that is why it is worth playing today.
Oct 28 · 18 years ago
On sale
Fallout 3 2008
Why it still holds upIf you play it now, it is for an open world whose exploration is optional and whose quests respond to different approaches.
Oct 29 · 13 years ago
Assassin's Creed IV Black Flag 2013
Why it still holds upThe open sea gives a loop distinct from the city based games, which makes it worth sailing today.
Oct 11 · 13 years ago
On sale
The Wolf Among Us 2013
Why it still holds upIt is a detective story built on conversation choices rather than reflexes, and that is why it is worth playing now.
Oct 25 · 21 years ago
On sale
Sid Meier's Civilization IV 2005
Why it still holds upGrowing your cities toward one of five different victories still carries the game today.
Oct 23 · 14 years ago
On sale
Hotline Miami 2012
Why it still holds upWith one hit deaths, doors, sight lines and scarce ammo, each room becomes an almost puzzle like problem, and that still makes it fun to replay.
Oct 28 · 10 years ago
Titanfall 2 2016
Why it still holds upLevels with several routes, and a Titan you swap into at the push of a button, still give five hours plenty of variety today.
Oct 19 · 27 years ago
Crash Team Racing 1999
Why it still holds upHandling built around drift and boost timing still gives every lap something to get right today.
Oct 13 · 29 years ago
Age of Empires 1997
Why it still holds upFinite trees, four resources and buildings to place still turn each match into a city planning problem today.
Oct 17 · 8 years ago
RimWorld 2018
Why it still holds upBecause the story comes from moment to moment play and a storyteller that adjusts events to how the colony is doing, no two colonies play out the same way, and it stays fresh today.
Oct 25 · 21 years ago
Call of Duty 2 2005
Why it still holds upRegenerating health and checkpoints still make each firefight easy to retry today.
Oct 20 · 31 years ago
Terranigma 1995
Why it still holds upBecause the world is rebuilt as you progress, its towns and dungeons change with Ark's actions, and quick controls keep it easy to pick up today.
Oct 21 · 23 years ago
SSX 3 2003
Why it still holds upOne connected mountain with no loading screens still gives each run a single long descent today.
Oct 28 · 19 years ago
Guitar Hero III: Legends of Rock 2007
Why it still holds upStrumming and fretting in time with the notes, with a multiplier that builds on a streak, still makes each song a test of timing today.
Oct 10 · 19 years ago
Team Fortress 2 2007
Why it still holds upNine classes with distinct strengths and weaknesses, and teams that need a mix of them, still make every match about who plays what today.
Oct 8 · 24 years ago
TimeSplitters 2 2002
Why it still holds upSplit screen with bots, sixteen modes and a level builder still make a shared session easy to fill today.
Oct 8 · 5 years ago
Metroid Dread 2021
Why it still holds upIt still plays well because of how the map opens up, and because the E.M.M.I. areas turn the exploring into a chase every so often.
Oct 20 · 16 years ago
Super Meat Boy 2010
Why it still holds upVery short levels, unlimited attempts and a near instant restart make every failed try cost seconds, and the replay turns repetition into part of the fun today.
Oct 9 · 14 years ago
On sale
XCOM: Enemy Unknown 2012
Why it still holds upVisible hit chances and a strategic layer where every choice costs something elsewhere still keep each decision a readable risk today.
Oct 1 · 24 years ago
No One Lives Forever 2: A Spy in H.A.R.M.'s Way 2002
Why it still holds upBecause guards react to sound, light and bodies, a careful, silent approach and an all out one both still work today.
Oct 21 · 15 years ago
Football Manager 2012 2011
Why it still holds upA very large, data driven career in which each save can run for hundreds of hours still gives every club its own long story today.
Oct 31 · 7 years ago
Luigi's Mansion 3 2019
Why it still holds upEach floor is still a reason to play on today: a new theme to search, with tools that turn the searching into small puzzles.
Oct 26 · 19 years ago
On sale
The Witcher 2007
Why it still holds upConsequential choices and a populated world with sub quests paced so there are rarely long stretches without something to do still keep each act worth the time today.