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Is it still worth playing?
Bungie's 2004 first person shooter for the Xbox, with a Windows version in 2007 and a remaster in the Master Chief Collection in 2014, played on foot and from the third person in vehicles. The campaign follows Master Chief and the Arbiter, a disgraced alien commander, in a 26th century war against the Covenant and the Flood. Its weapons are a set of trade-offs. You carry two, and some can be dual wielded at the cost of grenades and melee, while Covenant weapons overheat or run on batteries. Enemy vehicles can be hijacked, and shields regenerate with no health bar shown. On Xbox Live, matchmaking let you pick a match type and have the game find the map, mode and opponents, with skill ranking, and it made matchmaking, lobbies and clans an industry standard. Tight controls and weapons that each cost something still carry the campaign today.