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Is it still worth playing?
Quest for Glory: So You Want to Be a Hero, first released as Hero's Quest, is a 1989 adventure and role-playing hybrid designed by Corey and Lori Ann Cole. The player picks a Fighter, a Magic User or a Thief, and the class shapes the starting equipment and how puzzles can be solved. There are no experience levels: skills improve through use, such as climbing or throwing stones. Time passes between day and night, a thief can wait for dark to break into houses, and the hero has to eat and rest. The tone is satirical and silly. Players who like puzzles with more than one answer will find a game here that still rewards a different class on each run.