DOS point-and-click adventures that still hold up

First released on DOS

34 games

Games

Sam & Max Hit the Road 1993 Why it still holds upPuzzles that ask you to collect items and combine them with scattered objects, in a tourist trap setting that cannot dead end, still let you explore at your own pace today.
Full Throttle 1995 Why it still holds upA single pie menu for every action, and dialogue where you pick the answer, are all the interface asks of you even now.
Toonstruck 1996 Why it still holds upWith no dead ends, you can still try every item on every character without risk.
The Dig 1995 Why it still holds upIt is easy to approach even now, because each puzzle is a matter of what to carry where, with items you collect and use on the environment.
The Colonel's Bequest 1989 Why it still holds upEven now, each visit to the house can become a different investigation, because the characters keep their own schedules.
Torin's Passage 1995 Why it still holds upIt is still an adventure for a parent and a child, with a hint for whichever of them is stuck.
Loom 1990 Why it still holds upAn adventure played by humming spells is still a distinct way to play today.
Realms of the Haunting 1996 Why it still holds upThe doors still hide a universe behind every one, in a haunted house that is also a shooter.

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