Monkey Island 2: LeChuck's Revenge 1991
Why it still holds upThe humour and the dialogue are the reason to play it now, with a lot of people to talk to and puzzles spread over a set of islands.
DOS point-and-click adventures that still hold up
First released on DOS
Games
Monkey Island 2: LeChuck's Revenge 1991
Why it still holds upThe humour and the dialogue are the reason to play it now, with a lot of people to talk to and puzzles spread over a set of islands.
Indiana Jones and the Fate of Atlantis 1992
Why it still holds upThe three paths give it three routes through one story, which is why it still holds up today, in a tone close to the films.
On sale
Day of the Tentacle 1993
Why it still holds upIts comic writing and voice acting are the reason to play it now, since in the CD version every line of dialogue is spoken.
The Secret of Monkey Island 1990
Why it still holds upIt stays playable because its puzzles avoid dead ends and deaths, and because the dialogue is still witty.
Sam & Max Hit the Road 1993
Why it still holds upPuzzles that ask you to collect items and combine them with scattered objects, in a tourist trap setting that cannot dead end, still let you explore at your own pace today.
Full Throttle 1995
Why it still holds upA single pie menu for every action, and dialogue where you pick the answer, are all the interface asks of you even now.
Gabriel Knight: Sins of the Fathers 1993
Why it still holds upChoosing exactly what to ask each person, one day at a time, keeps the investigation a slow puzzle of listening, and it still plays that way.
Circle of Blood 1996
Also known as Broken Sword
Why it still holds upToday you question every character and find the clues in your own inventory, which makes each scene a small investigation.
Toonstruck 1996
Why it still holds upWith no dead ends, you can still try every item on every character without risk.
The Dig 1995
Why it still holds upIt is easy to approach even now, because each puzzle is a matter of what to carry where, with items you collect and use on the environment.
Discworld II: Mortality Bytes! 1996
Also known as Discworld II: Missing Presumed...!?
Why it still holds upThe puzzles are still about finding the right item for the right person, with a Luggage that holds everything and four attitudes for every conversation.
Space Quest IV: Roger Wilco and the Time Rippers 1991
Why it still holds upIt still has a lively look, from hand painted scenes and a click that tastes or smells things.
The Beast Within: A Gabriel Knight Mystery 1995
Why it still holds upToday, two playable characters who each take half the chapters give the investigation two angles.
On sale
Tex Murphy: Under a Killing Moon 1994
Why it still holds upYou are still the one searching a 3D world for clues, at your own pace.
The Last Express 1997
Why it still holds upIt is not a long game, and it is still a good one to replay.
Space Quest V: The Next Mutation 1993
Why it still holds upA starship captain who gives orders instead of just walking around still gives the point and click a new role.
On sale
Simon the Sorcerer II: The Lion, the Wizard and the Wardrobe 1995
Why it still holds upPicture icons for every action still make the commands easy to learn.
The Dagger of Amon Ra 1992
Why it still holds upA murder you have to solve from your own notes makes each playthrough a careful one.
King's Quest VI: Heir Today, Gone Tomorrow 1992
Why it still holds upWith several routes through so much of it, a return trip now can turn up something missed the first time.
On sale
I Have No Mouth, and I Must Scream 1995
Why it still holds upHaving the author of the story help design the game is a reason it is still worth seeking out.
On sale
Simon the Sorcerer 1993
Why it still holds upA lighthearted evening with a parody of fairy tales is still a fine way to spend a few hours today.
Hero's Quest: So You Want to Be a Hero 1989
Also known as Quest for Glory
Why it still holds upPlayers who like puzzles with more than one answer will find a game here that still rewards a different class on each run.
Space Quest III: The Pirates Of Pestulon 1989
Why it still holds upIts self-referential humor is still easy to enjoy.
The Colonel's Bequest 1989
Why it still holds upEven now, each visit to the house can become a different investigation, because the characters keep their own schedules.
Zork Nemesis: The Forbidden Lands 1996
Why it still holds upThe panorama still lets you turn round in a Zork, and a dark one.
The Legend of Kyrandia 2: The Hand of Fate 1993
Why it still holds upThe cauldron still makes the answer a potion you have to work out how to brew.
Torin's Passage 1995
Why it still holds upIt is still an adventure for a parent and a child, with a hint for whichever of them is stuck.
On sale
Tex Murphy: The Pandora Directive 1996
Why it still holds upThe three paths still leave the detective you are to decide how it ends.
On sale
Albion 1995
Why it still holds upThe two peoples still make it a game in which a spaceship's pilot learns a world from the cats who were there first.
Space Quest: The Sarien Encounter 1986
Why it still holds upIt still has a character of its own, from a janitor for a hero and scenes you walk in front of and behind.
Loom 1990
Why it still holds upAn adventure played by humming spells is still a distinct way to play today.
Realms of the Haunting 1996
Why it still holds upThe doors still hide a universe behind every one, in a haunted house that is also a shooter.
Space Quest II: Vohaul's Revenge 1987
Why it still holds upThe world carries on while you type, so a dangerous room is still a race between your fingers and whatever is coming.
Indiana Jones and the Last Crusade: The Graphic Adventure 1989
Why it still holds upBecause there are several ways to finish it, a second run is still tempting today.