Max Payne 2: The Fall of Max Payne cover

Max Payne 2: The Fall of Max Payne 2003

Released
October 15, 2003
Genre
Shooter
Platforms
Xbox · PlayStation 3 · PC · Xbox 360 · PlayStation 2
Developer
Remedy Entertainment
Publisher
Rockstar Games
More info

Where to buy

In a collection
Max Payne Bundle
Physical

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Is it still worth playing?

Remedy Entertainment's 2003 third person shooter, for Windows, the Xbox and the PlayStation 2. It is set two years after the first game, with Max working again as an NYPD detective. Levels are linear across three chapters, and Mona Sax is playable in several of them. It has a bullet time mode, a shoot dodge maneuver and pistol whipping. Difficulty adjusts automatically early on, and extra modes unlock after one playthrough. Every successful kill raises Max's movement speed, so bullet time slows him less as he keeps killing. Sam Lake's screenplay was about three times as long as the first game's. That change to bullet time is why the combat still flows today: the more you kill, the less it slows you.

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