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Konami's 1998 stealth game for the PlayStation, directed, produced and written by Hideo Kojima. Solid Snake is pulled from retirement to infiltrate a nuclear weapons facility on Shadow Moses Island in the Alaskan wilderness, held by the rogue FOXHOUND unit. Everything turns on not being seen. Entering an enemy's view triggers alert mode, and you have to hide until evasion mode begins. Before that happens, the Soliton radar shows nearby enemies and their field of vision, though it stops working in alert or evasion mode. Help comes over the codec, where the support team gives advice and backstory, and VR training adds 30 stages. It is credited with popularising the stealth genre. Seeing and being seen are still the whole game today, and an art style that works with the hardware's limits keeps it looking and playing well.