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- In a collection
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Might & Magic Collection
- Physical
Affiliate links: GOG, Fanatical, Green Man Gaming, ININ Games and Amazon
Is it still worth playing?
New World Computing's 1998 role playing game, the sixth Might and Magic, in which four adventurers who start with low attributes grow into heroes who save the land of Enroth. The game is seen in first person through the party's eyes, with full 360 degree turning and looking up and down, and its maps are fully explorable, with mountains you can climb. Fights can go two ways. They run in real time, or in a turn based mode that gives time to choose targets and spells but severely limits movement. The world keeps a calendar, with day and night and a time of year that sets events such as the Solstices and the Circus of the Sun. Open maps and fights that can be paused still make exploring and fighting two ways of playing today.