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Is it still worth playing?
Deep under Waterdeep, this first person dungeon crawler sends a party of four adventurers, built by race and class, from the sewers to dwarven ruins, drow territory and Xanathar's lair. The whole game is played with the mouse, and combat runs in real time rather than in turns. Spellcasters have no mana: mages and clerics memorize their spells and rest to refill them. The halls hide secret doors, switches and tiles that teleport or rotate the party, and the game keeps no automatic map, so drawing your own is part of the job. It is a dungeon where finding the way is the game, an idea that works as well now as it ever did.