Prince of Persia: Warrior Within cover

Prince of Persia: Warrior Within 2004

Released
December 2, 2004
Genres
Platform · Hack and slash/Beat 'em up · Adventure
Platforms
Xbox · Nintendo GameCube · PC · iOS · PlayStation 2
Developer
Ubisoft Montreal
Publisher
Ubisoft Entertainment
More info

Where to buy

Digital
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In a collection
Prince of Persia Franchise
Physical

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Is it still worth playing?

Ubisoft Montreal's 2004 action adventure and platformer for GameCube, PlayStation 2, Windows and Xbox, the sequel to The Sands of Time. The Prince is hunted by a being called the Dahaka and searches for a way to stop it. The world is nonlinear, and you often return to earlier locations, using time portals between past and present to get around obstacles. Combat is dual wield: the sword is the primary weapon, and you find a secondary weapon from enemies or weapon racks. Off hand weapons can be thrown for limited ranged attacks, and most break after a number of uses. The time powers of the previous game return, rewind, slow down and speed up, with a new sand power that knocks down nearby enemies. A rewind that undoes a fatal mistake, and portals between two eras, let you recover from a wrong jump and plan a route, so the acrobatics are easy to retry today.

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