Prince of Persia: Warrior Within 2004
Why it still holds upA rewind that undoes a fatal mistake, and portals between two eras, let you recover from a wrong jump and plan a route, so the acrobatics are easy to retry today.
GameCube platformers that still hold up
First released on the GameCube
Games
Prince of Persia: Warrior Within 2004
Why it still holds upA rewind that undoes a fatal mistake, and portals between two eras, let you recover from a wrong jump and plan a route, so the acrobatics are easy to retry today.
Prince of Persia: The Sands of Time 2003
Why it still holds upRetrying a hard jump at once, after a rewind undoes a fatal mistake, is how it keeps its acrobatics easy to enjoy today.
SpongeBob SquarePants: Battle for Bikini Bottom 2003
Why it still holds upThree characters with different moves, and areas that the spatulas open, make a stage worth revisiting with a new ability today.
Super Mario Sunshine 2002
Why it still holds upOne water backpack with several movement modes drives every level, while the secret courses without it test pure platforming, which still gives the game two kinds of jumping today.
Prince of Persia: The Two Thrones 2005
Why it still holds upWall-running through a palace is a movement that is still worth practicing.
Viewtiful Joe 2003
Why it still holds upEven now, a gauge that limits how long you can bend the action makes each fight a decision about when to spend it.
On sale
Ty the Tasmanian Tiger 2002
Why it still holds upIts hubs, its eggs to hunt and its growing set of boomerangs still make it a laid back collecting platformer worth playing now.
Rayman 3: Hoodlum Havoc 2003
Why it still holds upFive power ups to find and use are still a reason to explore each level today.
Super Monkey Ball 2 2002
Why it still holds upA rolling ball and a clock still make each stage easy to understand.