2000s action games that still hold up

Brawling, fighting, and never quite standing still

102 games · page 1 of 3

Games

Diablo II 2000 Why it still holds upThe item system keeps it worth replaying now: tiers, sockets and the Cube allow so many builds that two characters are rarely built alike.
Super Smash Bros. Melee 2001 Why it still holds upFast, physics driven fighting that is easy to pick up and frantic with four players keeps it played today.
Grand Theft Auto: Vice City 2002 Why it still holds upA whole city built on one decade and its music still makes every drive part of the same setting, which is the reason to play it now.
Mafia 2002 Why it still holds upThe period setting is why it is worth playing now: Lost Heaven is modelled on 1930s American cities, and the missions move between chases, races and shootouts.
God of War II 2007 Why it still holds upIt holds up now because combat, platforming and puzzles are designed as one adventure.
God of War 2005 Why it still holds upFluid combat, broken up by puzzles and platforming, still keeps it worth playing today.
Devil May Cry 3: Dante's Awakening 2005 Why it still holds upFour combat styles and four weapons to switch between on the fly, paired with a style meter that climbs through combo ranks, still give the combat something to aim for today.
Oni 2001 Why it still holds upYou still get fights that favor your fists over scarce ammunition, and each encounter is a hand to hand duel.
Super Smash Bros. Brawl 2008 Why it still holds upA damage percentage that decides who flies off, with four control schemes, still makes a match easy to start today.
Ikaruga 2001 Why it still holds upEven now, a single polarity switch that turns bullets from danger into ammunition makes every screen a puzzle of order and timing.
SoulCalibur II 2002 Why it still holds upEach exchange is a read of what your opponent will try, since the guard system answers each height of attack, and that keeps it worth playing today.
Mega Man Zero 3 2004 Why it still holds upZero still has a reason to aim in every direction, with a rod that doubles as a pogo stick.
Tekken 5 2005 Why it still holds upMoves that slip past low attacks still give each match a layer of tactics today, with a fighter dressed your own way.
Tekken 6 2007 Why it still holds upEven now, Rage that turns a losing position into a threat keeps matches open until the last hit.
Devil May Cry 2001 Why it still holds upBeing judged on how well you fight, not only on whether you win, still turns every encounter into a performance.
God Hand 2006 Why it still holds upEvery fighter you build is still your own, with over a hundred moves to choose from.
Ninja Gaiden 2004 Why it still holds upFights that punish careless play still make blocking and evading something you learn today.
Dead or Alive 4 2005 Why it still holds upGood timing is rewarded in every match, so a quick fight is still easy to enjoy.
Xanadu Next 2005 Why it still holds upA knight bound to an island with one way out gives the exploration a purpose.
Divine Divinity 2002 Why it still holds upEvery class can grow in any direction, so a second character today can play out very differently.

A lot of this page is fighting in three dimensions at full speed: long combos, a camera that keeps up and enemies that punish standing still. Fighting games and a handful of two dimensional shooters sit alongside.

Browse every genre and decade