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Is it still worth playing?
Firaxis Games' 1999 turn based 4X strategy game for Windows, a spiritual sequel to Civilization designed by Brian Reynolds. After a 2060 colonization mission reaches Chiron in the Alpha Centauri system, a reactor malfunction and an assassination split the crew into seven ideological factions, on a planet that is a dormant, semi sentient organism. Technology grants unit components rather than fixed units, so you design your own units in a workshop. Society is governed by social metrics with sub options, and the AI judges you by your ideology. You win by conquest, a Planetary Council vote, the energy market or Ascent to Transcendence. Its ideas carried into later Civilization games. Custom unit design and several victory paths still give it room to try different strategies today.