SoulCalibur cover

SoulCalibur 1998

Released
July 30, 1998
Genres
Fighting · Arcade
Platforms
Arcade · Android · iOS · Xbox 360 · Dreamcast
Developer
Project Soul
Publisher
Namco
More info

Where to buy

Physical

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Is it still worth playing?

Project Soul's 1998 three dimensional weapon fighting game, released by Namco in arcades and in 1999 on the Dreamcast. Characters move with an eight way run, forgiving input buffering makes combos easier, Guard Impact pushes back or redirects attacks or swats the opponent's weapon to stun, and ring outs are part of the fight. Nine of the eleven fighters from the earlier Soul Edge return, with ten new ones. The Dreamcast version added Team Battle, Survival, Training and Mission Battle, where points buy art that unlocks costumes, stages and features, plus a Museum and Exhibition Mode. It rendered the stage backgrounds in full 3D where the arcade version had flat ones, and it was one of the first home ports to look better than the arcade original. Eight way movement, a forgiving input buffer and Guard Impact still let you step around an opponent or turn their attack against them today.

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