Where to buy
- Physical
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Is it still worth playing?
A 3D arcade fighting game built around weapons from 1995, it was ported to the PlayStation in 1996 and released outside Japan as Soul Blade in 1997. Characters sidestep by double tapping down, jump high enough to pass over an opponent and block actively with a button. Combat uses three attack buttons: horizontal, vertical and kick. Each fighter has one or two slow but unblockable attacks and one or two Critical Edge attacks, long series of linked hits. Those moves need a special input combination, pressing all three attack buttons together, and extending the combo takes a character-specific sequence. Weapon duels are still worth a go with a friend.